Sometimes when I'm by myself, I wonder if this is the railway of life I'm supposed to be on. It's been over half a year since I stopped making techno music due to my hyperacusis problems, as I've shared in the past.?The situation?hasn't gotten better. It makes me sad to dwell on it and think about it too much, because I would imagine that in some other reality, there is a Torley (Sr.) who is actively composing and listening to sound alright: another me, who if I could stare out the windows of this maglev train hurtling down the tracks, I could envy very much for his continued committment to the art and science of electronic music. Alas, he's not in this universe. Those dreams of mine are a distant memory now.
But, then I think about how I've come to find Second Life, how I've found out more about myself and my follow humans — and those who would prefer to be thought of as non-humans — and about the experiences I have been blessed with from within the gridverse. There are new dreams: I reflect on the new friends I've made, the love I've found,?and the crazy day-to-day fun of this very emotional technology that I've come to be bundled in. It doesn't replace the sadness, but it does make me smile, in both my Lives. I don't think being sad will go away: however, I do believe that my happiness will continue to grow. And I hope I am making others happy too.
And maybe someday, just maybe,?I will?sit confidently in front of my synthesizers again . . . and play.
Damien Fate, a purveyor of creative excellence in SL?and a good friend of mine, has released his new product, a "mobile sales unit" by the name of the Mirada.go-shop.?I gave it a run-through earlier today, and as you can see, I even had to color-coordinate it. As the promo blurb says:
That's right! Be confined no longer to selling in one static place, no longer must you have to will your customers to fly 100 virtual miles to get to your store, now you can sell ANYWHERE, ANYTIME!
This was actually my first experience trying to set up a vendor, as I don't have anything to sell, but was sufficiently intrigued by this product to give it a go. After all, I?am on the move a lot.?Setup was awkward and both Dam and I agreed on that as he tech-supported me, but it's in part due to the limitations of the SL framework. And once it's done, it's DONE (unless you wanna put in more stuff later, hehe). I wonder if a Touch Menu would help in the future to configure certain options? Or even more drag-and-drop abilities in SL… there is an annoying bug that makes you have to?drop an Object?if you want to put stuff in it that doesn't have full permissions. Argh! Once I was set up, the holoprojector-style Vendor came into view, and I tested it for a few rounds, set to dispense watermelon slices to myself. It worked nicely. I look forward to future versions!
Ah, those nice-and-talented rascals in Team Bedazzle… oh wait, I'm affiliated with them. *waves to Foxy in the Foxymobile* Hehehe. As you may or may not know, but in any case should know, Unreal SL is opening soon, and one of the highlights of this digital amusement will be the Chinatown stage. My Jadey, who has taken it upon herself to write press releases, posted about it in the SL Forums if you'd like more info. Ya know what? Chinatown's even got a Torley Sushi Shop… and you can check out a sneak preview of that, featuring yours truely, right at the Bedazzle website.?For my new?place,?a gracious thankyou to?Jimmy "Texturemaster" Thomson, who has just put oodles and oodles of work into the environment. It really feels… unreal.
Major props goes out to the friendly Cid Jacobs, for being one of Second Life's prominent bugbusters and such a cool guy to boot. Just yesterday, a new copy exploit in SL was fixed, and it was because of Cid's assertive observation that got the hole plugged. He isn't mentioned in the Release Notes, but given his track record, he should be!
I won't be surprised if soon down the line, Cid finds another one — he tells me he's already caught several. *clapclapclap*
Ah, it's good to hang out in my wee hours with my friends. There are the times when I'm involved in an engaging conversation and can spend 3, 4, even 5 hours in a single spot, listening and learning and feeding back my view. Here, from left to right, is Jauani, Chage, and Catherine Omega, all one-and-onlys. Of course, I'm listening… you know which one I am.
We're at Cat's island — yes, those are scripts and creations-in-progress strewn around — and are talking about the future of Second Life.
Speaking of the future, Marcos Fonzarelli just constructed this lovely limey building in futuristic Miramare. Come and see it!?The color makes it so visible, yet isn't so loud as to distract from the cohesive whole of the surrounding landscape. I think it complements the cyan TigerTor apts well too. Plans for?Marcos's creation?are tentative at this point — it may be furnished soon.?One thing that really cracks me up are the Star Trek sounds that play when you trigger the sliding doors. The scintillating orb on the top of it all is a nice touch too.