Power Station

Posted on: September 30, 2005
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I had a dream I was in SL, and was on the coast with what appeared to be a lighthouse. Waves crashed against the shore (and they did not lag), and this lighthouse actually turned out to be a Power Station, arcing electricity beaming far and wide to neighboring lands. There was a stable of multicolored horses nearby, and one bicorn. The bicorn is like a unicorn, but like the name indicates, it has two horns. It is also unfairly shunned by most horses and unicorns alike, but since these horses were multicolored rejects unto themselves, they had no problem accepting a new friend into their fold.

I could hear windchimes again, clearly. The air was sort of peppery+dusty, and the wind made my scarf blow back with such force that it was bent parallel to the ground. And yet, I didn't feel pushed. I looked around, adjusting my pink-green glasses. The Power Station's door is locked with a series of combination tumblers, traditional keyholes, electronic keypads, and almost grotesque lumps of what appeared to be flesh, but pixellated and not warm to the touch (as I ran my fingers over).

I'm mindful of the good things that happen here in SL. My good friend Launa Fauna's blog has an update, one about not only her new skin creation, but warm fuzzies (parallel hyperlinkage). I left a comment… and upon doing so… it becomes more and more apparent to me that I am, in many ways, a product of a consensus virtual reality: I, as Torley Torgeson Jr., exist because Residents of Second Life believe in me. The more I am believed in, the more I can blossom and grow, and when SL gets hurt, I take that personally too. I hesitate to say I am a Gaia-type figure because as I've related before, I am more of a watermelon trickster. But I'm absolutely a spirit here. It makes me smile to hear praise, but it's always important to emphasize: I have come into being based on the good deeds and virtues of others. :)

Connecting into what Launa said:

Not many people know this about me (except my "victims")… When I finish a new item for my store before I do anything else like box art or an ad on the fora I have my "warm fuzzy day". Wherein I choose someone at random from find and send them a free gift of my new item. I've met quite a few really friendly and nice people this way! Sometimes I have to pick again if I get someone of the wrong gender. But, in general it's really a great way to meet people and do a good deed.


This is so freakin' brilliant. It's easy to do, effective, and it makes a positive difference. Why aren't more so-called "content creators" doing this? Could it be because it's sooo obvious, and the obvious gets missed sooo much?

(… THE LIGHT TURNS THE ROOM ON!)


This, along with my thoughtline about BRIX for SteveR Whiplash regarding more "communal experiences" in the sandbox, pack an explosive punch. It's outreach, without being overly stated, and the bottom line (bleh) it's FUN and makes people happy. Can you see all the smiles on those faces?

(… GIVE A CHILD A TOY TO PLAY, YOU WILL MAKE A CHILD'S DAY!)

Wowza. Indented paragraph. I'll expand… some Residents have done things like left hidden treasures in various regions?in out-of-the-way nooks and crannies?for other Residents to stumble upon. Now, it's hard to leave anything truely anonymously in SL, but there's a plus to that, because if you ever launch the proverbial carrier pigeon or ship-in-a-bottle (and SL needs more of these!), a pathway can be traced back to YOU! Maybe you'll make a new friend, even find love, who knows. The fundamental thing is, if you have a crazy idea you want to share and've already thought it out, don't keep thinking?that's redundant! Just go with it, dance and spin with the 180 BPM breakbeat combo, and activate. Spread it around on the SL Forums, inworld, JUST DON'T STOP DANCING OR THE MAGIC STOPS TOO!

I only say this because it's what I do, and it's worked for me. Maybe it'll work for you too!

I wonder what she's thinking

Posted on: September 30, 2005
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Okeydoke, one last one. For now.


Subtle intent

Posted on: September 30, 2005
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BTW, my acquisition of the Tyrant Ludd flameblade mentioned in the previous entry was done with GunZ The Duel in mind, just to give you a better idea of the context I'm coming from. It's proven influential and it's nice to have some "new blood" in the veins of my imagination.

I don't know if it's possible?I certainly hope it is?to make some sort of attachment that dashes me quickly forward if I tap the up arrow key (or W with chatbar closed, but I hardly use that) quickly twice. Like in GunZ! It might be clunky at this stage but those kinetic effects have got me addicted. Heck, I'd salivate at a better strafing. Or to be able to drop, lock, and roll?

Epic battles with combo chains of moves are still far off in SL's future. But with each brick we get closer to a house. And the house should have a nice fireplace, bamboo mats, tasteful art on the walls, maybe a pet cat or two, etc.

I should prolly sleep right about now.

Lyrix

Posted on: September 30, 2005
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I'm rollicking out of my mind, a little past 5 AM, eyes so wide. Just finished colorcustomizing all 250 prims of my new flameblade, as created in SL by Tyrant Ludd?more info here. I'm not familiar with its source inspiration, but can say it's a mighty fine piece of work with some niceties like builtin animation overrider poses and different attack anims (instead of a single repetitive one like you get with most "weapons"). A good deal at L$399. Tyrant was happy to oblige my request of a MOD/COPY/NOTRANS version too!

After shooting out mounds of fireballs tinged with green plasma of my doing and editing a script so the oddly chunky blade "glowed" after first blast-on-rez and went from a hot pink to a more violetian hue, I felt sufficiently inspired to go to Rausch and lay down the mythology.


This ensemble set wouldn't be complete without crediting Janie Marlowe for the hat (I hope to have the rest of her Mad Hatter outfit in my colors soon), Barnesworth Anubis for the blazer (fuzzed but must!), Nephilaine Protagonist for the highlyadvanced kimono, and Delairen Baysklef for the "Tuxedo" shoes. She'll be doing some more hair ideas before she gets back to footwear.

Yes, that is a rather large blade o' fire I've enlarged to pose on.

Say it with me now, folks…

"CASSHERN!"

I now close with the following, meaningful, quasinonsensual lyrics from the Yoko Kanno+troy+Ilaria Graziano joint production:

"his head looks like a melon
he turns into an alley
then stops to blow his nose
sky is filled with neon"

Maneki Neko

Posted on: September 29, 2005
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In my evercontinuing quest to find cool schtuff in SL without trying, I came across Mustelid Carnot's Maneki Nekos. Maneki Neko = "beckoning, lucky cat". Too adorable so I had to sit down with one, and stand up with two sometime after. Design is effectively cute, textures are pretty clean and well-aligned, and all sails to YAYZERAMA!, I hope they bring me a lot of fortune. I'm hoping to see these in more than one establishment on the new Japanese grid expansion.

Meet the press and building BRIX

Posted on: September 29, 2005
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I read the Metaverse Messenger: it's kind of like project DTP, and although it's hard to fit the entire thing on one screen (my monitor's not that big), I think it's a first as far as SL publications go, being delivered in a PDF format that can't (yet) be read inworld. In this MM issue, #7, I get a nod on Page 6 in an article by Sarg Bjornson titled "SL Blogging: A Report on the better blogs in SL". Thanxies Sarg, happy you think so! Here's a link you can click to read!

SteveR Whiplash, a GRACIOUS THANKYOU for bringing BRIX to SL. What are BRIX? Well, what does the name sound like? Four-letter word, treasured childhood companion (albeit inanimate). Here… enlarge picture. The BRIX come in over 50 varieties. They automatically snap into place when tads are detected, taking the guesswork out of gridwork. You can even rez a baseplate as foundation, and build upwards from there.

The BRIX are fun! At times, building in SL is referred to as the "Metaverse Construction Kit". It's fitting this builds (tee hee) on the warm experiences of interlocking shapes together, and yet provides us with a greater degree of control, limited at times by people's imaginations and the technical constraints themselves. But continuing!

I suggested to SteveR?and these are premature ideas?that future versions could include more colors past the classic ones, since currently you have to click-and-hold on a brick for it to cycle, and that the BRIX be made directly moddable to edit properties. It would be nice to have transparent frosty ones. Also, wouldn't it be sheerly awesome to see a public BRIX command center in the middle of a sandbox, maybe several of them, and curious Residents stopping by to play with them? Like a real sandbox? GO ISOMETRIC!

On that note, I enjoy when budding inventors drop their creation in sandboxes so they can be interacted with. Sort of like a caveman coming upon spaceage tech and then going, "Arhhhg, what's THIS?" and pushing buttons, deducing logic. Magic ensues. Wish there was more of this, so that in addition to SL being a great arts & crafts fair, it's also a science fair!

Speaking of sandboxes, the new combat ones are finally in place, bleeding around the edges. They have really long names like Sandbox (combat) - Blue Team's HQ too. Adam Zaius and team set up a command fort, and we're ready to defend our Second Lives. Kind of like Mad Max in a way… it's great to see this day. Rickard Roentgen also came up with a tractor beam, and he used it to do some handy "nuke wrestling", which lends itself to impressive visual results as you can see. Similar to around last year, when it took Island Sandbox almost a year to show up after being requested, there's a new, non-damage-enabled, "Sandbox - Weapons Testing (no damage)", which is currently proving a pain to hyperlink. :/

Update: just made a post asking for help.

Awake again

Posted on: September 29, 2005
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I had a good sleep.

Last night, Artemis Fate and I were on GunZ The Duel. She was giving me lessons! At times she sounded almost like one of those helpful video game tutorial characters: I don't know if it's because she was striving to emulate that style, or if it was just incidental, or what. I don't think I'll ask (unless she reads this and cares to tell me). I could have read the guide but it was more fun and dynamic this way. Thanks to her, I now know how to block?which may save my skin yet!

Chandrasutra has a new entry titled "Generation Mean" about bullying on Internet, which really caught my eye. It is peculiar by progress's virtue that each generation should be better than the next, but we still have many troubles in 2005 A.D. that've existed within humanity (or the lack of it) as far as we can remember.

Two of my fave visionaries in one interview: Joss Whedon and Neil Gaiman are interviewed by TIME magazine, although it seems as though Joss was conducting it "virtually" (however that works, I wonder if they used a Nam June Paikish TV with his face on the screen). Now I do wonder what a collab between them would be like? I rejoice in that, seeing great people come together and do even greater things. Sort of like how in Second Life, one of my wistful fantasies would be to see Nephilaine Protagonist and Janie Marlowe work on a new line of clothes… they're both so wonderfully prolific. Here's a rough approximation, not the clearest of examples but it was definitely inspired: kimono by 'Laine, mad hat by Marlowe, and the blazer ontop is by Barnesworth Anubis.

Exciting in SL: n00body Cain pays homage to history with a primitar av (see originals here); Tyrant Ludd and Jeht Pacer get (de)constructionist with SUPER FIGHTING ROBOT! meet MR. BUILDING!?I wasn't there to witness this being made, although it certainly is in my FOV when it comes to most excellent collaborations; Cubey Terra is going on vacation after a much-adulated career; Jurotown, SL aka Hydra (I've never seen so many of his prefabs in the same place); what Gwyneth Llewelyn and I foresaw so long ago is here in the Clovers Auditorium; and I finally found a gyno table in SL in a medical center. *crosses that off list*

GunZ are FunZ

Posted on: September 29, 2005
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Okeydoke, one image from my time playing GunZ! You can't see the stainglass window but you can see the rays beaming through it. Very simple, beautiful effect. In the shadows, a bunch of people are blowing each other up.


SLogging on

Posted on: September 28, 2005
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Fresh, NEW in the SLog is a texture tutorial by Forseti Svarog and Ingrid Ingersoll ponders about our furry friends. I am in sheer agreement with For when he says:

This one is simple: pay attention to how your textures are situated on EVERY side of your prims. Too often you see a long but thin prim where the builder has repeated the texture properly on the long side but left it squashed into an abstract smear on the thin sides.

For the love of all that is good and holy, YES! This is one of the commonly-made texture mistakes in SL, and I call it such because it's not intentional. If more people were awakened to how they could take controls into their own hands and make things better, they'd now be aware of how good things can get. That knowledge of self is applicable, and once someone learns, they can teach others.

I was going to write more here but I'll be commenting on the SLog, so come on and follow me! :)

Update: Something seems to be wrong with adding comments to the SLog.