SLogging on
Posted on: September 23, 2005No comments yet
It was just shortly after this watermelon trickster's return to SL that Forseti Svarog contacted me about participating in a group blog about… well, anything and everything in SL from each individual's unique perspectives, but with an underlying current (like electric!) of positive enthusiasm. Even more serious, stonefaced topics will be approached infectiously, without having to shy away from the reality of our virtual reality. And it's not like a fight club. No rules either, apart from the whole SL connection. There is a focus on fun, which goes without saying, so I'll say it!
Update: YAYZERAMA I just made my first post on the SLog!
More personality/More personalities
Posted on: September 23, 2005No comments yet
This Title came to me in a headrush. I was thinking back to a time long ago where I didn't have much personality to speak of: at least not outwardly noticeable. But for me in this dept., when it rained, it not only poured, it flooded the planet and the inhabitants of the Torleyverse had to fly far away and colonize a distant solar system, one which I've termed the Fruit Bowl of the Juicy Way Galaxy. (Similar to the desktop metaphor on computers, this is the metaphor I've chosen for who I am.) This comforts me.
Like many people do, I have different sides to me. I did enough of the brooding earlier in life, so you get a lot of the happy, springy me nowadays. If there's something I'm not showing, maybe I have no interest in it, but more likely it's because I've done it before?or don't know about it yet!
Here I go, logging into SL again… achieving the higher levels of my existence.

When existence is tense, does that make it existense? (Portmanteau time.) Ifso, I very much feel that sort of tension being relieved.
Unguilty Spark 343
Posted on: September 23, 2005No comments yet
There are a few things I don't like about Firefox, as much as I've come to like it. One of these is how it formats text differently than how I'm used to: I can't do a doubleline break with a single Enter stroke; if I've just hyperlinked a word I've typed, I'll have to hit Enter to "break" it back into normal text; and one of my biggest gripes is even after Previewing here, some text gets reshuffled in bad ways (line breaks suddenly appear even tho I don't see them in this console). There's more, but that's the core. Reediting slows down my creativity.
When do you suppose we'll have a Strogg conveyor belt system in SL?
Speaking of?on the darker side of things, incorporating a lot of what currently exists and what is yet to come, I'm all for more terror thrill rides into the unknown in SL. I'm not just talking about a haunted pirate ship, but something like the Event Horizon. The imagine beckons: some avatars have been up millions of meters into space, but saw nothing apart from their own sheerly deformed avatars and maybe the corners of the skybox. What if there was something up there, and it wasn't a huggy hippo?
This is where even more grim, macabre tentacles crawl out from under the decay of the obsolete woodwork. Like a grimoire that casts spells selfishly for itself, the world has sucked itself inside out and we get the counterpart to Second Life?Second Death.
I remember how comparatively immersive Sinatra Cartier's Spook House ride was when I first hit Mouselook and went through the variations packed into a geographically small amount of land. You can still find it at Noyo (84, 154). Very clever, and nothing's been quite like it since. Which is a testament to its uniqueness on one hand, but points to what's lacking on another. Or, I remember the time Casval Epoch stitched together many animated textures to make a video, which we then watched?again, in Mouselook, with avatar parts showing. That was great. Or what about another longstay, Virtual Hallucinations @ Sedig (26, 45)?
What this brings me to, this thoughtline, is more Mouselook-optimized content meant to be experienced first-person through your avatar's eyes, your avatar as extension of yourself, arms to keyboard+mouse to the computer and channeled back out from all that circuitry through the bright lights of the monitor. The walls don't have to drip blood, but maybe they can open up like a purse being torn apart with a jagged pair of shears from the wrong end, all the contents spilling out into your view. And you react.
I suspect HUDs (forthcoming in 1.7) will encourage this for games?action games are definitely an obvious line-of-sight, but the more sedately-paced adventure and exploration types of entertainment could also make good use of it. I've long wanted to do something like the Fantastic Voyage in SL?Nylon Pinkney's Burning Life build reminded me!?
So as we shall, avatars we are, wonder about things great and small within our world. From the brightly burning sun overhead (and all the beautiful shadings it genuflects upon the grass) to a higher level of precision in the future, such that we may be able to get out of prim microscopes and explore our insides with 10,000x camera zoom?and who knows, what about Second Life as a playground for experiments in virtual nanotechnology?
Once we can dominate the very small and the very large, we will more fully become masters of our online universe.
We need more sex in SL!
Posted on: September 22, 2005No comments yet
Note not only to self, but to everyone reading this: we need more sex in SL!
Specifically, avenues for discussion about healthy sexuality inworld. It's such an… er… obvious hole that's not being filled.
See, I'd like to talk more about it on the SL Forums, but they are PG and I don't want to run afoul of the Forum Guidelines. But when you have articles like qDot Bunnyhug's new feature and seeing his work cited on FleshBot (adult link follows), and on top of that, his pioneering experiments in SL itself gaining gravity?who knows what joys they can lead to for partners who want a more adventurous sex life??how can I resist?
It doesn't currently make sense to me that we have both PG and M regions inworld, but that is not shared on the official forums.
So yes, we need more sex in SL!
Rain on the unplainest of pains
Posted on: September 22, 2005No comments yet
Appears LL has Accepted a proposal for "Real Time Weather" in Second Life, as proposed by Bob Parks.
I've remarked how much I love sunrises and sunsets, and even the simpler particle simulations we have now. The buzzterm "cellular automata" is in there somewhere.
I wonder if just like we have such an array of Resident-created content, from clothes to vehicles to houses to gadgets, if there'd be "weather kits" you could plug-and-play with. This will, of course, depend on how the featureset's implemented, and as a finer point, how precise control Residents will have over their climate. I bet someone would get awful cranky if their picnic grounds kept getting rained on?even if the effects were client-side, because then each and every other person would have to turn it off as they went munching too. Unless something was put in like a "Disable Weather" switch in Preferences.
Introvert Petunia started an SL Forum thread about this, join in if you can!
How about wearing your weather (i.e. weathersuit)?
If an attachment compelled clouds to turn dark as you just broke up and
wanted to express your dreariness to others? Or if you could trade
collections of storms like Pokemon a la P2P? Mix and match the weather like pets? Breed them in a microlab?a pair of snows falling in love?and watch them unfold over the greater skies.
Unlikely for a long time but being able to zoom in to view the details of a snowflake is a romantic fantasy. Crunchable snow on the slopes even further off; nevertheless, a dream.
I foresee it will be amusing in a way. We're so accustomed to weather offline, but putting a more advanced approach into SL may seem like a shock at first, "ZOMG IT'S RAINING/SNOWING/SLEETING!" It will, hehe, tide over in time though, as many things do.
I also should hope that the current and confusingly-titled Force Sunset be retitled Force Daylight and put under the View menu. Currently, it's not mint in my book.
On a connected note, having individual sets of Preferences for each Resident login on a computer would be better than the everyone-in-household-shares-same-prefs approach we have right now, or some way to transport your Prefs (like Firefox) and sync 'em up if you have multiple computers. This would, of course, include the weather setting.
SeeDs
Posted on: September 22, 2005No comments yet
Dan Bloom's graciously let me know the Zippy the Pinhead watermelon comic strip is now out! Always a nice thing to see one medium transition to another. The comic itself I didn't see funny, but hey, it's a watermelon, I'm grateful for what I can get.
Ah, Torlavian the MelonJay continues to grow on me… it's the full package I'm appreciating. Psyra made it to override the default walk with a more appropriate birdie waddle, and when I'm flying?well, my wings really flap! I can hear a swoosh-swoosh-swoosh too. Greatest comment yet came from Akela Talamasca who I just met in the WA, he said:
Funny is combining it with ROAM's "Super Jedi Jump", 'cuz then I get
to be all ninja and somersault my way acrobatically through the heights
of wuthering skyscrapers.
I've been focusing on pinpointing cracks. You know how it is, something overlooked as "Meh, not a big deal" soon shatters the whole mirror if allowed to expand. And then the reflection of one's self becomes utterly twisted and blind to the obvious. I thought I had a penchant for missing the obvious! I'll cite a specific example, something Wayfinder Wishbringer said on the SL Forums:
Then LL needs to LISTEN to that person. Because that's what a watchdog is for. If you ignore a barking watchdog… you're going to suffer the results.
K, this fits perfectly with my personal vision of a bombsniffing dog, or in the future, some sort of Section 31?but more friendly?for Linden Labs. They'd spot trouble brewing, storms ahead, and advise "Umbrellas up!" before the storm hit full force. This also fits in line with the Tofflerian model of accelerative thrust and a conceptual vehicle which includes this model of a company's Anti-lock Braking System. Apply the force, and veer into the right direction instead of careering carelessly into damn walls!
You ever hear something like "It sounded like a good idea at the time?"
Smell it out, put your paws on it, and make everyone stare.
Could we have seen it coming?
I know how blind, oblivious I am to many common going-ons in the world. I have problems crossing streets because even if I look both ways, I'll miss something. Simple chores to most are a confusing smudge on the manuscript of life to me. Get me to participate in conventional social rituals? Forget it, I'll scroo up! (And I have, many many times before.) These are things I don't relate to.
But this? I can do! On the level of being a Resident of Second Life and interacting with my fellow Resis (heck I'll just abbrev.), I know that reliably, time and time again, I've been able to pick out many great fillings and help get them make that essential transition from idea to virtual reality! "Many tentacles in many pies, o a hungry octopus am I!" More of a trickster than a muse, I've made tons o' feature suggestions in both additive and subtractive senses, doubly for Resident-created content and Second Life itself. I celebrate the accomplishments of those I admire, again and again. I will actively support what I believe in with likeminded individuals who form groups who consist of the community.
After all, I know they had it in them all along, the birdseeds just needed some fertilizer.
Raaa
Posted on: September 20, 2005No comments yet
So yesterday (2005.09.19) was Talk Like A Pirate Day. Here's my Snapzilla collection of pirate ships, something I didn't mean to start off at all but I kept coming across them.
It's about time Pee-Wee Herman?more accurately, his hizzouse?showed up in SL. Made by none other than the fun-lovin' Aretis Pollack of Pirate Kitties! There are all my friends… Conky… Chairy (Chairee?)… the map-thing, whatever he's called… all I gotta do is open the fridge and hope to see the talking food, or wait for Cowboy Curtis to come along maybe. That's one thing I think SL is missing in spades?more freeform houses. Rather disappointing there's such an imbalance involving so many houses that realistically reflect offline architecture, and not more of these colorful onslaughts. I want to see more of many types of abodes!
AngryBeth Shortbread has quite an imagination. She's working on an inworld puzzle game inspired by Myst. I came to visit her and get a ride on her steampunky whale. Check out the wings on that. If that's not fantasy, I don't know what is! AngryBeth also has a blog.
Part of the reason why I cite so many references from my past is, well, it's useful. Points connected throughout the timeline that've become relevant in the present because of just that! Sometimes I self-consciously wonder if I wonder too much. But then it dissolves. A lot of things I couldn't quite grasp, or even imagine when I was young, suddenly seem a lot closer. SL is more like SC?Second Childhood?in that light.
How about another fave of mine, sunrises and sunsets, which I should start an album about too. (I don't come up with these themes; they unfold and I recognize them in retrospect.) A friend told me a quote that inspired me when taking this picture. I just wanted to stand off to the side, and let the naturally digital beauty of the solar sphere be framed flawlessly. There's a great Orbital track titled "One Perfect Sunrise", like the first three minutes are the best (after that it doesn't evolve as much as I'd like)?if there was a sequel to that, "One Perfect Sunset", it'd be the soundtrack to this photo.
Fly sky high
Posted on: September 20, 2005No comments yet
Firstly, I am really so excited. I am my own bird of a feather! Namely, made by Psyra Extraordinaire, the birdman of avatraz and a true master at what he does. I hesitate to say "niche" with the limited connotation it carries, but you know how if you're going to do something worth doing, you should do it right? All's well here! As I've mentioned in more than one previous blog entry and SL Forums posts too, Psyra's birds were one of the first sights I was impressed by in SL, so it is a great honor to now have my own neon watermelon birdy. Sort of brings it full circle… and I will fly in those circles, onwards and upwards! Say hello to TORLAVIAN, a Squoofy MelonJay. NOT a chicken! Thanxies Psyra, ahhh such a joy! *wark* ~wark*
I'd like to congratulate Kermitt Quirk for having his Tringo game (which I've played many times) ported to Gameboy Advance. Although, two things: 1) I wonder what a Nintendo DS version could bring out as a deluxe edition, and 2) Why does the company's official press release, among several news articles I read today, all spell his last name as QUICK? That's QUIRKY!
I'll write more later.
