Second Life gets another Boing Boing sighting, courtesy of BuhBuhCuh Fairchild's upcoming Ed Wood film festival! This hit me out of nowhere (I just saw the announcement from the Alt-Zoom group inworld). Let's see what great garbage comes up!
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Second Life gets another Boing Boing sighting, courtesy of BuhBuhCuh Fairchild's upcoming Ed Wood film festival! This hit me out of nowhere (I just saw the announcement from the Alt-Zoom group inworld). Let's see what great garbage comes up!
I'm all about highlighting greatness in SL. And, to an extent, great things outside of SL which hook into it marvellously. One of these, without question, is Cristiano Midnight's Snapzilla, the picturesnugging resource. Snapzilla punched a hole in some of my frustrations, and it felt very cathartic?and still does?to snapz away my memories. Poor JPEG compression aside, I feel a great deal of energy emanating from all the sharing going on in here, and things continue to get better.
Now, while secondlife:// weblinks that you can click on here and automatically find the location of are currently broken (and have been bug-reported), you may have noticed that in Second Life 1.7, next to Region on the Map, the ol' dropdown list is gone. Which is okeydoke with me, because it was shite. 1223+ sims, scroll down that bastard of a blahblahblah? That's like using a rotary telephone to spell out pi. Complete and utter inefficiency. We've got a better, more colorful map now, so why put up with that crap?
Well, right about now, funk soul sista, Lindens are stompin' out fires and getting ready to release 1.7.1. But let's travel further into the future, or better yet, the present.
Sounds kinda pizzornographic, eh? Click on that and come back here.
I'll unravel.
As the story goes, I was firing IMs at Rathe "haha, yeah i was bored today, so i thought i would write a search engine LOL" Underthorn, asking why we don't have a multicolumn view for regions in the SL client. It makes sense: use that screen space (real estate) instead of letting it go to waste, right?
First, here's a few things ROAM Search?which ROAM Regions is a part of?does for Second Life, better than Second Life's own Find Places:
HOW'S THAT FOR ASYMMETRICAL GUERILLA WARFARE, BIZNATCHES?
Back to what I was saying before, when moments after I sent my query to Rathe, like some lucid lovechild of Willy Wonka and Frank Lloyd Wright, he (perhaps smiled confidently and) gave me the URL for ROAM Regions. I never knew this page existed before on ROAM Search, as it certainly isn't linked from the main page. But here it was… in my hands… http://www.roamsearch.com/regions.php
Now, we've still got inworld tools. I tend to be an AND person, not an OR person, so at the very least, you can think of this as a powerful sidekick (even in the meal sense) and compliment to your info lookups in Second Life.
It only took a few more seconds for me to break out in a supernova of praise. This is almost exactly what I envisioned. A big picture.
Contents of the 1.7 cereal box are still settling, so I'm going to share some recent happy memories from the world o' Second Life while everything rerezzes.
It can be peaceful to go away from the noise of the SL Forums for awhile and walk through the quiet parts of the world. Mustelid Carnot was so nice to make me this windchime?called "Fuurin- Melon Windchime". It reminds me of the great Japanese musician Kitaro, who's been travelling to 88 temples over the last few years to sample the sound of the bells in each one and weave it into his cosmic tapestry of music. Music, in that way, is like time travel. You can combine things that were said and played (and to imagine all that sonic energy dispersed out there), and bring cultures together. There's a great wonder for me in that. And there's great wonder for Mustelid in making more keepsake treasures.
I wonder what sorts of great beasts roamed Second Life before avatars settled in. Mythology as it exists is largely incomplete, with Magellan Linden making an appearance every now and then but with so much unestablished canon. We tale our own tales, spin our own stories?and maybe like Jesrad Seraph has done, bring beasts into the world which were previously thought extinct. In addition to arwinds and wolves, she's created a whopping mammoth with animated feet. No "gumby effect" here! Jes surprised me and invited me for a ride, and we went to the Welcome Area. Along the way, Thili almost got crushed?thank goodness she didn't!?we passed by the racetrack, and then we arrived at last.
It was good to meet up with GinkoTec head Hinoserm Rebus, who showed me to the grounds of the Ginko National Museum (thankyou Roam Search!) before elucidating on the recent fact that Ginko has now become sort of a Ginkontinent (in my own words), with two new sims added: Ginko City and Ginko Island. Hino and I got onboard a structural prototype of a tram, and from there it was GOGOGO! as we blasted through the track.
In one of my fave movies, Minority Report, there's a scene in a mall?which was actually shot in one of the largest abandoned malls in the world. Eerie. Ginko's new buildings are still under construction, and so I was briefly reminded of MR in reverse. Good office buildings?like hotels and motels?are rare in SL, period.
I followed Hino up many flights of stairs, since the elevators weren't fully operational. It's kind of like one of those cinematic chase scenes where one guy's got a gun and another guy's gotta run. We eventually ended up at Waic Svarog's office, and he's got a really nice decorating thing going on. There's some sort of balance to the modern workplace: a space in which to be productive, and yet you may liven it up. Perhaps with photos of loved ones on your desk, or a fishtank for some, or even more liberal ornaments as you can see here. Soon enough, it was time for the primming of Sneak Dulce. (Is it a misplaced joy to capture pranks on camera so you can come back to them later?)
Give the GinkoTec team a visit… they're very nice, and, to quote their charter:
I will be proudly part of the GinkoTec team in 2018 A.D.
Time travel's involved…
After wafting a bit in the air of Carmo Camus's cloud, I had to get street in Los Altos. Like Ginko, it's under construction. The streets and empty and the storefronts are barren, but there's grime beginning to build up in Los Altos, lending the area a really urban attitude. It didn't look right with a noonday sun, so I pulled things down. Now, if only we could see the distance flicker like a parched day out.
I've long hoped for more krumping, breakdancing, those types of things in SL. Not only would they be fun; they pose a respectable technical challenge: I'm talking about more than triggering anim loops, I want improv, tight sync, and a lotta whoopin'-'n'-hollerin'! This type of environment looks wellsuited. Sure looks like life on the streets is tough though. Los Altos is a literal project headed by Smerk Gorilla and his team. Mad props 2 dem!
It's a hard knock Second Life.