2005 November | Torley Lives

Torley Lives

I amplify your awesome.

2005-11-30
FOQNE

No, not another metameta Title! This one directly relates to what I am going to write. I like to peruse the Classifieds inworld, and I surely do hope there's a better way to sort, like by DATE, because let's face it: humans without a sense of time go INSANE. (In the worst of ways.) This is not only why following instructions IN ORDER is important, but why time travel as a curiousity ov greate intereste goes past any small cult audience and has touched+felt the public at large many, many times.

Chrischun Fassbinder is a man with a plan. Or at least, ideas. One of his wonderfully-executed ideas happens to be this adrepresentation from a postcyberpunk classic. If you've clicked on the pic and still don't know what's up, no frets. Learn more about Mr. Lee's Greater Hong Kong, as featured in the award-winning novel Snow Crash. Which, incidentally, used to be cited more often as an inspiration for Second Life, but notsomuch nowadays.

Needless to say, this ad falls squarely into the category of, "WOWZA! I wish this was done earlier in SL, but I'm glad it has been."

In the comments for that pic on Snapzilla, Octal Khan sagely quipped:


This rocks! someone make a Rat-thing out prims quick


I can't agree more, and I think by the time we've got more living "NPCs" (what a cold term) and artificial life in SL, like There has dogs, someone or someones will be on it.

Until then, we continue to dream.

Space Shanty

I am pleased as mango punch to have Nikolaii Uritsky is a friend. As I'm fond of saying, not only is she a nice Resi (short for "Resident of Second Life"), she's a nicely talented Resi! As you can see, to the right is Nik's store. It's called Space! Romantic, and it is indeed this. I came to acquire an Island Shanty! (exclamation mark included), which is another dream come true for me in SL. Howso?

Easy peasy! Many years ago, I played a game on the SNES called Legend of the Mystical Ninja. It had some, shall we say, rather deliciously debilitated wooden builds which were presumably a bastardized take of an Edo-period crosssection. They not only had the requisite (and cliched, I might add) character, but I reckoned they'd make good homes on the cheap. That memory never quite faded, and I had been wondering why there isn't more prefab housing in SL with rickety diagonal lines that not only suggest movement, but motion, which is the same thing, but different.

ENTER NIK THE SHANTYMASTER, WHO MADE MY DREAMS COME TRUE! Just as she advertised, I've converted my Island Shanty! into a melon stand, a loft of these large, particle-lactating fruits. At a low but not lowly price of L$25, it's only half of a Basic Account's weekly stipend (get your FREE Second Life account here if you haven't already!), and stands to logically reason that a dumpsterdweller such as myself would enjoy living here.

(Internal policy speaks: unlike offline, things in SL with excellent packaging tend to be excellent products. Nik is, well, an excellent example of this!)

Nik also makes sweaters, shoes, and other things that don't begin with the letter "S".

2005-11-29
Fishy Treats

The title of this entry comes from something Iumi Cline said to me. Yes, I have dancing seals flapping about in my head.

I HAVE REALIZED A DIVINE TRUTH.

THIS TRUTH = the fish used to make my sushi shoehat have (had?) legs.

This is a profound revelation, one which I shared with Stella Costello upon awakening and realizing it. Its gravity's rainbow is quickly amplified when you deduce that fish with legs not only taste better ("Fitter Happier" like Radiohead sings), but are directly symbolic of evolution. This isn't some Darwinian shiznit, this is really how life came to be in Second Life. Along with polygonal snakes and birds, leading up to primitars and the modern-day avatar.

I'm known for my rapid-fire bursts of energy, but an area I really excel in is being a sniper: taking longshots from sims away and aiming, not with a violent weapon, but beaming out love. I've never played Killer 7 but I can relate. Dayum.

Today, I read Gwyneth Llewelyn's newest blog entry in several sittings. It's a long mutha, but worth every word like a Universal Constructor putting together a perfect children's toy. There's a picturebreak in the middle, one that had me absolutely giggly because of how literally that looks like a NetHack map without the lines connecting each room to another in some frigid orgy of object-oriented programming. Cubes: look bad on the outside, possibly fulfilling and joyous within. Hopped inworld for a spell, Gwyn was in the middle of typing a reply back to my IM-to-email, and we continued the convo for awhile.

What is an avatar?

The usage of "Avatar" to mean "The graphical representation of yourself in a shared digital world" was first used in 1984-1988 in a product that was then called Lucasfilm's Habitat. Chip Morningstar coined the usage. I was with him at the time. Yes, it was derived from the Hindi usage. This significantly predates any other similar usage that I am aware of.

F. Randall Farmer said that in a great compile @ jill/txt. This also predates Second Life. I've mentioned Habitat before, and it'd be criminal if I didn't say the word again. While P@P ROX! (blandly called "point-to-point teleportation") fury runs rampant on the SL Forums, so does myopia, while more relevant issues "hide in plain sight" and are left for snipers such as myself to mine (and mind). Ooo check out Randy's Virtual Communities Reading List too.

I am becoming increasingly aware (as a sentient being) of my intuition in these matters.

I've had times going off about us Resis (which is effectively a warmer term for "avatars") becoming increasingly controlling of the microworld and macroworld as we see fit, within SL. Having more choice over where our bodies land when we beam ("P@P ROX!") is a true analogue to being able to consciously finetune a metasexual arousal. This is not a chinstroker's concept—why, have you ever seen a newcomer freak out over continually being loop-animated by a disappeared drink or unable to stop dancing? That's what it's like to lose control of your body. FEAR.

Let's talk more about control.

CrystalShard Foo released The Rez-Foo! Programmatically, problem is as follows: big builds can't be linked as a single object due to technical limits. As a result, when rezzing a house, esp. for someone new to it all, bits get lost or misaligned and it's a really crappy experience. Rez-Foo!, which I ended up seeing in action courtesy of the scriptkitty herself, essentially allows YUGE constructs to act as if they are a single linkset. That's the simplest way I know to put it. No worries about selecting each part, and no manual object-shifting to be bogged down by.

I'm publically hoping this tech will be put to good use widely, cost offset by the sheer utility and how much easier this makes moving around massive things (up to a 1/4 sim in size). I'll just say it makes castles as easy to flip as flapjacks!

Another thing I'll namedrop for now is the "Libraries in Science Fiction" article by James Gunn, a great read, among others. It got me thinking about how civilizations (or lack thereof) organize their data for future accessibility. I came into the world of Second Life early on having lived in an actual library, which was the Second Life Public Library at the time, direcuratored (love that verb) by my Jadey. Along with my frequently-stated hole of there not being more anime-related content in SL would have to be the gripe of not having better information retrieval mechanisms. I don't just mean this in a search enginey way, but I notice there's loads of gold info in the forum archives that hasn't been mined.

Someday I'll have a crazy dream pertaining to this and do something about it.

2005-11-28
And All the Pretty Horses Played Pray-Go

Tides turn.

Today, the Blog-City overseers foisted a new HTML editor onto the Entry pages. I'm getting used to it. It's currently missing Georgia in the default Font selection so I input that manually. Hope this shows up.

(I'll not dread the day I come to my desk and find a fleshy stump of meat as my new computer, gristle and sinews its dialog boxes and scrollbars. For stranger things have happened.)

Second Life has a lot of fun schtuff to play with. Take Gabriel Spinnaker's phatBits, as a paragon example, something I should have been attuned to sooner. But now's the time. On my old Mac (Quadra 660AV), I used to bang out custom icons in ResEdit. After all, no Mac fanatic is complete without a study of the bitmapped masterpieces of Susan Kare. So with a spritely smile and at Gabe's gentle encouragement, I created this lil' appropriately-colored fella and pressed SUBMIT. Here's the compleat gallery.

No good art stands, or even sits in a vacuum. Zooming back shows quite a social context. And as we may fly off the shoulders of giants, credit is due where it's due, tracing the lineage of phatBits to Chromal Brodsky's SL Sprites, which I played with about a year ago. Beautiful to see even more colorful children live on. Only shame I can find currently in this pixelquilt is a lack of creator names. Would be nice to see who made each one.

Check phatBits out inworld @ Grace (48, 101).

In the crowd you can see Oz Spade. Oz has got his own blog now o yes! Besides being "blamed" for this, and like the cloistered joy of Eggo waffles with cheesecake icing, I look forward to what he has to write. You can also check out Oz's Second Life-related projects, like how he made the interface more translucent. It's not heard about a lot, but stands to be useful for the curious—who just haven't found it yet! For those familiar with not only Second Life but Active Worlds and There, Oz also has comparison charts which are relatively recent (save for perhaps the fact There now has free Basic Memberships).