2005 December | Torley Lives

Torley Lives

I amplify your awesome.

2005-12-30
Storage Locker

Blue eyes, yellow skies… I dream of storage lockers. And then I think in Second Life, how I will occasionally "backup" my possessions into neatly-labelled plywood cubes, and then tuck them away for safekeeping. I entrust certain things with friends.

In airports, I used to look at the grid of lockers. If I had X-ray vision, I'd use it to look through, because curiousity compels me to discover what's behind each opaque hulk of metal. How long can some things be kept there? And what if they are forgotten—but not forever?

In some of our houses, we have attics, things get dusty and old, and maybe fall out of good graces (as childhood toys often do), but in time… time creates a space to come back and not only revisit, but take that branch from earlier, and run it alongside where you are now.

I've been looking at works I created on pastel years ago. It wasn't long ago that I considered myself much more of an aural than a visual artist, but, in an unlimited realm of multimedia, I can't impose horrible self-constraints. A label, for me, is a starting point that facilitates accessibility, but is not a prison. My labels have tentacles, perhaps like squid—or even not unlike one of Lovecraft's Elder Gods—and as it continues to unravel, I quickly realize what has long been unsaid and needs to be expressed.

2005-12-29
Cimella Sunshine

When I write, I write what I would write, not someone else would. This may sound silly, as a matter of fact—and I don't do it consciously, but there often comes a time when someone is taken aback by the way I write. And so, I explain. I've told the stories many times, and in that, I don't tire of it, but I wish more people would ask me before jumping to conclusions. But maybe they don't know I'm friendly just yet. Maybe they've been worn down by previous life encounters, kind of like the odds of dropping a glass on the floor and seeing it shatterform into the face of your mother.

To me, this is the magic.

I think of many things. I take many pictures to help me remember some of those things. My memory is not a photograph, so I appreciate the visual cues. Resi Henpecker Nelson is a member of a rock group in Second Life called The Pipestons. I usually have my sound low or muted in SL, but I heard some strange looped chugging coming from the distance in Sandbox Island, where creativity can sputter in spurts just as well as it flows. Drawing nearer to the particle burstage brought me to this troupe of performing musicians. And, I found out Henpecker has a wickedly funny blog: Secondsight - Misadventures in the metaverse. Lots of great widescreen photos—some adult content—and more to come, I hope.

Over time, I've done my entries in different ways. You may have noticed the patterns. Or at times, lack of them. Some days, I'll want to align my images all to the right, the next, I prefer to dice it up, checkerboard stylee. That's how I'm feeling today, right now.

When I look at the thumbnail to the left, I think of an oyster. The shiny insides, reflecting a pastel spectrum across a gossamer service that would be ideal for ants to inline skate on. This is, in fact, Jopsy Pendragon's new Cloud Chateau @ Hina (29, 24, 53)—yayzerama 3D coords, but flyyy up, 'cuz it's a relaxing castle in the sky (literally) that Toy LaFollette told me about. She IMed me, said I'd like it, and so I do. Jopsy Pendragon is known for his masterful edits of Ama Omega's particle script—if you don't know particles, know that Jopsy does! If you've ever seen smoke, fire, rainbows, snow, or other environmental effects, they're prolly done with PARTICLE SYSTEMS. Learn all about 'em at Jopsy's Particle Laboratory @ Teal (199, 49, 301).

Speaking of particles, it's long frustrated me that there isn't an easier way to control them. Some Resis have made consoles with controls, but compared to clicking on buttons and sliders in the native UI, it's still slow. Not as slow as editing numbers in a script and saving over and over, but still slugworthy. :( I think of my longgone days in audio synthesis, where I would often work with what I can now call "audio particles" (like granular synthesis), and modify parameters in realtime by jiggling sliders back and forth, listening to sounds change before my very ears.

This actually gets me thinking, since this is a 3D world, why limit ourselves to one axis with a slider, or even two with a mouse's XY movement? Consider something like a Wacom tablet, which is pressure sensitive. Imagine hooking up one of those to your USB port. I'm not sure if Wacom tablets can do this out of the box with their drivers—if anyone's done experiments, canya please let me know? This has been possible with Kyma for some time.

Take the Nine Inch Nails lyrics to "Burn" and totally take them out of context:


Something inside of me has opened up it’s eyes
Why did you put it there did you not realize
This thing inside of me it screams the loudest sound
Sometimes I think I could


That's the sort of expression I'm reaching for. Sometimes I close my eyes, and find myself almost feeling as I'm in an aquaish gel suspension, denser than water, lighter than Jello, but there are these fish that are meant to be caught. Each one contains an idea; in the event of a two-headed fish (which is not all that rare), then a couple ideas.

After all, if we're going to languish, we might as well do it in style. Smith Peel showed me his Newbie Zoo @ Gemmed (144, 219), a cheeky take on the popular camping and money chair phenomenon. I felt a queer companionship with the bars of my cage.

In controlling my avatar's movement through the online environment, I feel I've become increasingly intuitive as to how to go about it. I'm lacking some of the technical terminology used to describe what comes very naturally to me, but hope I will pick it up in time. Right now, I'm wondering about using a mouse with a smooth scroll wheel in SL. Something that has long thrilled me are silky transitions between magnitudes of zoom. Currently, when I'm navigating my way through SL and have to zoom the cam in and out, the clicky mouse wheel simply doesn't do the motion justice. You wouldn't expect that level of choppiness with a video camera's zoom controls—even if it was digital—would you?

2005-12-26
A Biography of Torley Torgeson, Jr.

I'm tryin' t'be terse here! I figured it's been awhile since I had a bio, Here's the first hash of the new stew. Banged it out, it may simmer in the morn… fer real, virtually real!


My name is Torley Torgeson, Jr.

What's the story of my life—my Second Life?

In 2004, Torley Wong (aka Torley Torgeson, Sr.) was in the midst of a career composing techno music when he was struck down by hyperacusis, hearing loss characterized by a collapsed tolerance to sound. He was very depressed and devastated because he'd been involved in music for over two decades, and it all came to an end. On top of that, his father had recently died, his family was falling apart, and he sometimes felt alone. After several months wasting his life away—and trying to accelerate that process—he eventually found out about Second Life, and realized maybe things weren't so bad after all.

Having Asperger's Syndrome, a form of autism, the eccentric Wong soon found that this online world was a perfect fit for him. As a Resident, he could contribute to the community without feeling uncomfortable, and was warmly welcomed as he indulged in his obsessions. Choosing a new name for a new life, Torgeson responded enthusiastically! Avatar-centric communication in a 3D environment proved to be a missing piece of the puzzle that Wong had sought for so long. And for the first time, Torley believed he'd found somewhere he could truely call home.

A couple months into his Second Life, Torgeson, Sr. had a crazy dream about his timetravelling daughter from a future alternate timeline—Torley Torgeson, Jr. So, he became she, she is me, and I've been brought to life in Second Life.

I am a cyberpunk princess, picotech advocate, Technomusicologist-in-training, and much much more. Autistic. Mostly Asian-Avatarian, 2X, reasonably tall. A bit bratty and snarky, but ultimately a friendly explorer in search of new experiences. I like to do crazy stuff with my awesome friends on here! Specialties: making conversation, wearing neon clothes, fly real bad. An honorable partygirl, analytical yet casual… the adventures go on and on & on + onandon.

O, and I love watermelons!

For more info, you only need read this blog. It's been there since the beginning, and I hope it'll be here at the end.

Historical links… a play-in-progress of some milestones along the way: