2006 January | Torley Lives

Torley Lives

I amplify your awesome.

2006-01-31
Sentiego

There was a time where Orientation Islands were isolated. Each one, by itself… learn the basic lessons and move onto the mainland of your Second Life. That's where I started (I wasn't old enuff for the "Newbie Corral", as I've heard it called). I passed through quickly, because my entrance had already been delayed by 20 min due to downtime. I'm infinitely happy I had the patience, tho, as I've seen downtime since, but being weathered by that first experience prepared me better for what was yet to come.

Do you remember the first time you… saw a sim crash? How did you feel? Did you ask any questions about what was going on? I don't exactly remember my first time, but after you've seen more, you may be acclimated. But think, reach back to the primordial avatar soup from whence you came, and like staring at words for a long time, you too may wonder how it came to be.

Resis today will likely end up on Help Island. Which is truely a lush place to be. If you're new to SL and reading this, maybe you even remember your first Mentor or Mentors who helped you out there. I remember mine. Some are still active in SL, some not so. But it's what they gave me, that encouraged me to press on.

If you really have a good stay at HI (an appropriate acronym), you'll have experiences, for reasons not immediately apparent but that'll make sense in hindsight. And Tateru Nino writes about this.

2006-01-30
We've been here before

This is an abstraction that refers to certain things in my life. Like Adam naming the animals, it somehow imbues something with power if you can call it by a label. And if you can't, then you may grow very afraid, as in: "the evil that has no name". But this can also apply to good things too.

And in doing so, as we define, we control. We limit, we constrict. And as the hard edges of brand name on soap become deformed and turn from words into mumbled curves in the hot water, so can be the others.

I've long been fascinated by how a combo of phonemes can affect someone's life so profoundly. Or that, even when not previously stated—when stated, takes on many more magnitudes of reaction. How names must be attached to something, even if we don't know the true name for them. It's been a grim tradition, affixing serial killers with their M.O.'s, like "The Zodiac Killer", or less blurry, "Jack the Ripper".

This is in accordance with our Information Age. When, even if the facts haven't changed—being aware of them will change us. It has to do with the stress of dealing with new incoming information too—all too often a veritable cornucopia of streaming datamass which overwhelms even the most meticulate of minds—and looking for patterns, hoping for some sense in all of it; all of the madness.

We're in the water. Who can swim?

2006-01-29
Syn Dog

So, as the story goes, I pontificate more on what I'd like to see in Second Life. And my wishes are often simple (in concept), childlike ones—but perfectly parallel to rediscovering your youth in here. I observe a lot of great, very highminded ideas going up like those flags at the end of Super Mario Bros. stages, and what's left for me is often missed, so I might as well take it.

As I like to say, the reason why I don't do some things is: because someone else is already doing them, and doing them excellently! Why would I want to be redundant? Now, I'll mimic and copy to learn and grow on an instructional basis, but saying what someone else would say is not me. I AM ME.

AND ME WANT SUN DOG. I was looking at water in SL, and how the terrain now looks so staid and mismatched at points. It's like "Heyhoo landlubbers, Miss Aqua is a lot more beautiful, catch up—if ya can!" As clear as mud. Looping back in, when I look at the water, then the sun… our sun has no distinct glow, it doesn't cast so much as a hyperbolic Photoshoppy lensflare towards the eye-in-hand of an avatar. And it could cozy up more to the horizon which nourishes and supports it like a Wonderbra, with the exception of sunsets and sunrises, which I love… but which I'd prefer to be called sunclipses and sunsights (gratuitous nod to the Buckyball man).

Here exists several historical facts:

  • Skyline since version 1.7 looks richer and the blues are more colbalty and majestic, while amber awakenings (as pictured above) are a new category of glorious. Wish I had an easy before+after, I know I have old snaps, and take my word for it.
     
  • Ripple water in 1.8 was introduced as a "minor feature", but with sooo much H2O in SL, if you can turn it on, and I commala say PLEASE_DO.EXE, it will make your experience better.
     
  • Sun itself, even without ripple water, no longer jags through the horizon (it used to be very ugly and unfixed for a long time). So does the moon.
     
  • Fog Distance Ratio is by default set to 2.0, which will make panoramas look unimpressive. Many Resis have not yet changed this. AWAKEN-YE! Go to PREFERENCES —> ADV. GRAPHICS and change it in there to 4.0 (to the max!), and see what you think. It makes no performance difference. It simply lets you see further, clearer. I BRING YE PROOF!
     
    On the left… this is what you might see the first time on SL before making any tweaks. Draw Distance is a standard 128 m, and Fog Distance Ratio = 2.0.
     
    On the right is a simple clickity-click and APPLY. Fog Distance Ratio = 4.0. These images are unaltered apart from the watermelony letterboxing.
     
    Photos taken on location @ Kor-Azor.


And back to SUN DOGbring on the parhelia!

2006-01-28
Humanoid Must Escape

As it turned out, after making my first shirt in Second Life, I ended up bug-reporting that wrinkle sliders in Appearance don't work. Tested both on my old and new PC, asked around for the same results—thanxies Tesla and Nephilaine!—so it's been filed, and will be checked out in good time by Linden Lab Quality Assurance aka eXtreme Bug Hunters. I don't know when this broke, because I remember a long time back, when I was in my Torley Sr. av, and I wanted to figure out how Huns Valen's coat flapped in a video. I asked him and he told me about the .cg involved, and about setting the right option in Preferences. Did that, and got the flapping of my own pink coat and wrinkles when I moved the slider.

Read a good article by Robert Silverberg about Philip K. Dick's visions. PKD is one of those authors whose work I've hardly read—and yet, hope I someday will. I just don't feel it's right, but what light I've glimpsed so far truely resonates with me. In it, Silverberg describes the parallels to Artificial Life, Inc., who makes virtual girlfriends for your cellphone. Yes, a real company, as you might say. Silverberg describes, with much fortitude and eloquence yet with a sort of wry tonic rasp, a creation named "Vivienne" who wants to be YOUR galpal. Despite many press articles, on the site, I didn't see Vivienne, but another comely type named Maya… and her friends.

Fittingly, the FAQ's (I really wish I could hyperlink to Flash subsections) first question is an honestly popular one: "Can I have sex (or Cyber-Sex) with the V-girl?" I'm glad they got that out of the way.

When I was new on the shores of Second Life, new Resis used to frequently to ask veterans, "Are you a bot?" or otherwise address them like an AI. I don't think it's quite as common, since SL's socialsphere is better understood today. But, let's turn that question on its flipside: when will the time come when it's not unheard of to ask, "Are you real?" and instead be speaking to a computer-controlled NPC. When will there be jealousy because a guy comes on SL with his wife but she catches him cheating with a virtual girlfriend? Long way away, realistically, but as many events have come to pass over decades, the train eventually makes it to the station—albeit weathered and weary before getting a new coat of paint.

SL has amazing volunteers, some of the most helpful, dedicated people I've ever known.
They simply love to help. And that's part of what makes SL special, like KFC to the Japanese at Christmas. I sometimes playfully wonder, knowing how crowded Help Island can get and how the gridverse is growing so quickly, what it'd be like to take their personalities and multiply them. Some would argue the generic point of "loss of humanity", but I'd bring an even more cliched counterpoint to the table, stating that the original person is alive, and this is enriching the world on a template of excellence; memebabies. Too often there's a fear of replacement, and it comes from shortsight—not realizing what additive (and often addictive) opportunities there are to be had.

In other words… a flawed OR not AND mentality.

Truely, one of the biggest opportunities is human sexuality. Awhile back, I used to joke about "When will someone snap up sexondlife.com?", simply because I know that altho Linden Lab is conscious of not trampling over Resident content—while simultaneously "seeding" and inspiring new fruits for the harvest—the probability is dim that LL will start producing inhouse porn or even artistic erotica, socalled marriage enhancers etc. I just checked, and BOY am I thrilled, looks like CJ Christensen finally snagged the domain. WHOIS shows it was registered less than a month ago. This has come to pass.