Two Places @ Once

Posted on: February 27, 2006
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This error made me smile:

I think it can be attributed to the fact that in some quirky, quarky Heisenbergian way, I am not here, and yet, I am.

Avimator

Posted on: February 27, 2006
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Poser's counter-Second Life in a number of ways. And by "Poser", I mean the animation-creation software. It's long been the "usual" recommendation for making anims for SL, altho Resis frequently complain of its bulk without benefit. It simply isn't designed to get into the mousehole as a stealthy, smooth operator would do.

Enter Vince Plunkett, and I've mentioned his name before with good reason. He's created Avimator, an EASY PEASY FREESY way to make .BVH-format anims for SL, and upload them into the kit and kaboodle. He's not some external corporate-type, but an actual Resident of SL who understands the needs and gravity of the situation. And he's plugged a giant hole.

Content creation should be quick and easy to setup. You can rez a prim and quickly shape it, you can draw a squiggle or bark a yelp and upload it—but poses and animations are a different beast.

No greater testament than being in Midnight City the other day with Aimee Weber, Catherine Omega, and Dave Zeeman. Dave was playing in Avimator and happened to produce something within minutes that he brought into SL, which looked eerily like the spastic motions of a night terror. I suggested it reminded me of a Silent Hill monster, and so, attaching an appropriately-shaped red prim, he became Pyramid Head and had me laughing. The set was perfect too: Aimee's shaded science lab.

When I have a moment, I'm going to play with Avimator and see what I can come up with.

You can't beat that spontaneous magic!

EDIT: Just several minutes later, I ended up making "Spazzoid" and "Quickwalk" my very first two anims with Avimator. This picture only hints at the silly madness—IM me inworld for a copy!

Autumn Leaves

Posted on: February 27, 2006
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I surf around, and see a lot of websites with similar types of design. Usually big, sans-serif fonts (huzzah for Verdana!), "gelled" buttons and "friendlyspeak" language in their FAQs, which may not even be FAQs, but focus more on human communication than legalistics. This is admirable, altho I am often confusing one site for another. A lot of these also happen to be for "social networking", and a prime recent example I heard about—and didn't incidentally come across, despite the name—is StumbleUpon.

What we need to have are more very high-tech concepts that are very approachable. There's this word, "folksonomy", that I've never liked. It sounds like some kind of alien evisceration device, and if that sounds paranoid, let's just say I like "tagging" better. There's times when I'm dear to jargon, but I believe to use a tool properly, it's best to reduce the complexity of how to describe it to the most palatable common-denominator possible, and not even a lowest one. An example from my life is "techno", which I interpreted to mean "TECHNOlogy-based music". The "technical" definition is much narrower, and to this day, we still have a nightmare of electronic music substyles. It's verbose, it's a turnoff, and it prevents people from actually doing.

Sometimes, it's nice when you're thrown in the midst of an unexpected situation and you react. You may blurt out honest exclamations that wouldn't have come to fruition otherwise. Think too much and what comes out is too polished, too clean, too meaningless—I know I've been there before. It's like, throw someone in the middle of an alien landscape… "WHAT THE HECK?!?" The thrill!

But, I've become too used to that. At least for now. So, for this phase of my Second Life, it's a quieter, mellower, more subtle me. Not visually, but in personality. Like autumn leaves.

Pendulum

Posted on: February 26, 2006
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In Second Life, if you press the Tab key, even with the chatbar open, your camera perspective will change to an over-the-shoulder view of your avatar, looking at the last avatar who said a line in chat. I haven't seen this used as an effect in machinima yet, but done from a long distance, it makes for quite a nice automated zoom: until we have better camera controls. Something endearing and cinematic, and on the occasions I've done it, I've felt more like I'm in a "game"—which is not to say a bad thing; merely my honest reaction.

At the turn of the century, I used to look at the website of the band, Psykosonik, for updates on their experiments. It's no longer at the original location, but as grace would have it, Archive.org have some temporal incarnations of it stored. Psykosonik had some virtual reality explorations open. I think one of the truely profound things I realized early on (and I'm glad I did) was the lonely hopelessness to be found in many of these "worlds". Myst, one of my favorite games of all time, initially took place on a deserted island.

One of the places I originally heard about Second Life was on CNET. Incidentally, this is also where I heard of Psykosonik's VR bits, albeit, further back, when I had a satellite dish that worked and watched more TV. I don't watch TV at the present. I have a lot of fond mid-90s memories, including surfing the Internet for the first time. This was before the rise of Googledom, and I was content to dream up queries of websearches at school and come home and plug them in. At the time, I used an array of search engines. I feel recluctant at present to go further than Google, but I know if I don't, I may miss out on something great. Now, in 2006 AD, I often do the same thing at home… think up queries to plug into Second Life's finder.

Which is unforgiving.

I'm not the best speller, much as I may attempt to be (which is not to be confused with being a bona fide literary champion), and FIND doesn't make allowances for mispellings. And searches are inclusive. Searching for "pet cats"—as a dear friend gave me an example of—looks for that exact string, not the separated words "pet" AND "cats". So "Earl's Pet Cats" would come up, but not "Cats and Pets and More Galore!". I often wonder how many queries are missed.

Here's another one to chew the cud over: ever see one of those Mafia peeps who has their SL family listed under Profile Picks? I know plenty. Picks is intended for places, not people or things, and yet… heck, even I use it to show a history of… me! 10 isn't enough; there's space for at least 15, barring scrolling. And, it's a one-way dead-end. Consider what it'd be like if we could store freebies and link to other people's profiles.

Think about that for a moment.

In our world, there are lots of "codes in the open" that can be deciphered by anyone willing to learn more. I fancy a lot of symbolism myself, not being a fan of impregnable secrets that discourage the curious. For example, when I laugh "RUR RUR RUR", this is done for several reasons (beside my trademark flair). One is a blunt reference to Rossum's Universal Robots. Why? In part, because of my technological fascination. Also in part, because as a child, my Dad dubbed me the "robot boy" due to my repetitive motions, which were later found to be because of Asperger's Syndrome, and which I eventually ended up putting to very good use as a pianist. It's not quite the equivalent of my own handkerchief code, but over time, it's amassed.

One reason why I wish I had a time machine is because I'd like to go back in time and view the early years of many people who've inspired me. It'd be kind of voyeuristic, but I always got a kick out of those TV show episodes showing the origins of a certain character. Highlander: The Series was full of those. "How did you come to be this way?" is the operative question. Mom always told me I'd have greater appreciation for my Dad if I had seen him working hard in the cafe. I don't think I understood quite what that meant, until recently.

I sorta like this drifty paragraph format. It's relaxing. It's like I can close my eyes and pick out clouds… ohhhh, there's another one.

GOTO 10

Posted on: February 25, 2006
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I wanted to attend the Take5 Festival for Second Life machinima—which I prefer to call "SLinema"—the other day in Lukanida, but work got in the way. Strange how that goes. The nice thing is that the films are still downloadable on the Alt-Zoom website, including Start by Moebius Overdrive and Allen Kerensky. Oodles of robotic goodness, and I'm happy my music is the score. Moebius and Allen are both intense sci-fi buffs, and I've been challenged to go find a watermelon on the remaining set, apparently a reference to Buckaroo Banzai. I know that's going to amaze me, actually visiting the set in 3D—how many movies can you do that with? I think one thing that really got me about the film, was at one moment, I got lulled into somehow thinking that some of the robots in motion were NPCs—and then I remembered, "We don't have that yet in SL!" The camera angles are great too.

Always a joy when I see SL on another site I frequent: in this case, Robin Harper's (Linden) recent talk mentioned on Cool Hunting. In some way, this is a sign to me SL's really getting bigger, when I see it more and more around me. And it doesn't just have to be "big news media" either.

O how much the world has grown. And when I started in SL, there were Resis from beta who said it'd already gotten quite large. I hear tales of when it was easy to fly from one end of the grid to another—now, teleportation must take care of such journeys. (If only we could TP offline!) I look at my ratings panel sometimes, and ratings have been in a passive state lately: there used to be forum brawls and much controversy over changing them, but here they rest, barely going up (and they can't go down anymore since negatives were removed). Most new emergants will see a rare sight at all if they even get a +1, or +2. But I remember when they were doled out en masse.

It was a familiar experience, when I close my eyes and really think about it, when I used to be able to find trivia easily in the Events and then sit down, at Stage 4 or whatever else was a nice setting (Baku "town square" was popular, lots of fireworks shows). I'd quickly see the blue boxes come up, "So-and-so has rated you positively". I'd continue conversation and smile, rating back in return. And that doesn't happen anymore. Things like "rating parties" are an alien antiquity to newcomers. But those are my memories.

Ratings were a seminal part of my early Second Life. They used to be L$1 a pop, were like sprinkles on cupcakes, and while the world today at large not knows what they were like, so I could say in turn, that I wasn't there for public land swoopings. Public land is on its way out, and I look at the Region Land Usage bar in the Mini-Map, almost always 100% and in red… falsely prescient of some unforeseen danger. I look back through the pictures I've taken, and they trigger memories.

Micala Lumiere's brought together some memories of her own—of a place she'd like to visit. Shakespeare and Company Bookshop @ Bucker (249, 119)
, which is based on a real build and makes me recall Amelie, not just because it's French, but because of the magic involved. One of those "mythic everyday" things, even a magical reality. So she gave me a tour:

And on the far right is Micala's Open Latte (a pun!) coffee shop, just nearby, where Nethermind Bliss was DJing a set of the misunderstood band, A-Ha—always strong on melodies. Nether has the best one-liners and a very soothing voice.

Things can rush by too fast.

Which is why it's important I accept spontaneous TPs… such as Toy LaFollette's to Help Island, where this happened. If we could teach the world to sing in harmony…

… and never forgetting my roots is of the utmost importance. The people in this photograph, I remember where I first met each of them.

It doesn't have to be sepia.

I make free textures for j00!

Posted on: February 22, 2006
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OK so see, a large part of my daily work involves understanding.

I wasn't a "content creator" in both senses of the word before, but I sure am now! After learning to make my own clothes, I'm building more. And bare prims look bland, so I just had to spice 'em up with textures! Not just any textures, mind you, but THOSE OF MY OWN DOING… mostly.

So here's the deal: "Torley Texture Bundle 1", includes all of what you see below and more, for a total of 50. I labelled it "1" because that motivates me to do more, and I gave it my name not because I made the textures, but because… aye, it's from me to you. Putting my graphics tablet to good use, some of them I sketched+painted out in a surreal style, and texture genetics proggies took care of the rest.

All 100% seamless (as hard as it may be to believe) so they're perfectly tileable, and I did them with SL in mind. I think there is a shortage of painterly and organic schtuffs and I would like to see more Resis roll their own thang. Some of them are more "realistic" in common situations, but for the most part, I'm just being… me.


FREE!

IM me inworld for a copy, or just go to Stillman (132, 79, 23) and face west. And now's the part where I transition into writing about Stillman's Free Bazaar. Still unique to this day, it's the only Linden location of its kind where Resis can come and get free schtuffs. The idea's been "seeded" and now there's plenty of Resident-run freebie shoppes. The Free Bazaar still has a charming atmosphere. It gets cleaned up regularly by Guy Linden at present, but some of the items left here are artifacts which have rested on the ground for the better part of two years. Including, I think, the classic Linden texture bundles which I now rest mine next to as a sign of respect.

What's missing?

Posted on: February 21, 2006
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What's missing?


Props for Harry Linden and an unnamed Resi for making me aware of this. :)

It's obvious once you know!

Please comment with your answer…

Hides of Tistory

Posted on: February 20, 2006
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The tides of history roll on, and the assertions of the uninformed are welcome. I'll share a little anecdote: back when I used to make music (which seems so very far away), I played with a lot of hip-hop scratchin' noises. For example, on a track named "Carrion Luggage", which had its roots in a morbid horror movie monster not unlike the Candyman in my imagination, I chopped up numerous samples of actual nu-gramophone mastery and arranged them to keys on my synth—the result being that each black and white key would play a WIKK! or a TZZZT! or even a TZA! Playing many keys chromatically would give something very similar to an actual turntable performance.

Cranking the speakers up and blaring the noise through the house as I hip-hopped to the proverbial beat, my Mom came downstairs—and I'll ever forget this—asked out loud where all the barking dogs were. I was blindsided for a sec, but then realized she was referring to scratch samples. There's a lot of room for interpretation.

This may not seem like it connects, but o, it does (as it always does in my world): Salazar Jack announced that the Nova Albion Infohub (for lack of a better name) is nearing completion. This fantastic shot of the city goes is his; ain't it a beaut?


I'll be on my way to visit shortly. To be even more adventurous, Sal put up an .MP4 documentary which you can download to get a narrated tour of what's going on. Is it machinima? I don't know. But I do know that home movie-style vids are really rare, so there's something so poignant and frank about the way Sal presents this. It doesn't have to be sepia'd either to be a treasure!

Especially… in a temporal world where so much changes. Where you can live in a sim, especially one of the newer regions, and so much will go by. You may never know your neighbors, altho if you could, would you?

There are some older communities still in place, altho the villagers don't come 'round much anymore: the Welsh people are very friendly, Taber is notable, and there are institutions like the Kazenojin stronghold in Gray. Nova Albion is also very old, and cohesive cities in SL are rare. But what's even rarer is the old being revitalized, and Nova Albion's time is now.

What I love about working at Linden Lab (among many other things I'm sure, and by at I refer to LL's presence as SL) is motivation that comes with selecting your own projects that'll benefit the company and the community, making for an absolutely antiunilateral win. While there are priorities, things do not get bogged down in a mess of ugly politics… I hear the word "actionable" used a lot, I think it's a favorite of Philip Rosedale's. Being the CEO and Founder of Linden Lab, he wants things done. And when I went from Torley Torgeson —> Torley Linden, I immediately hopped on the Infohubs with the encouragement of Robin Harper, who heads Community Team which I'm on! And she's absolutely awesome!

So, things happened really quickly. And I think in the pulse of life, and Second Life, when everything moves so fast and your head's in a spin… you want to eventually go sit down in a corner and rebalance yourself so you can unwind and tell the tale, explain what went on. I often find this is the way when blogging, so I reference my Snapzilla roll, including captions written in the heat of the moment, to remember what I was doing.

What's this tulip doing here? I remember! I have a story about it I'll tell you in a few days, I hope.

I visit clubs in SL to this day. And no, I don't go when there's trouble either—I just go to gr00ve and have fun with Resis, because it's what matters. Used to be a mentality of when a Linden shows up, peeps ask "What's wrong?" but when I'm in tha hizzouse, I want it to be about "What's right!" People feeling good, enjoying SL… that's what we want! Came across this wikkid build by Leyla Firefly and Joey Eisenberg @ Hantu (174, 109, 33). Appropriately sweet-toothed, it's dubbed THE CHOCOLATE FACTORY, and choco certainly factors in to the Wonka-inspired design. Met some familiar faces before I had to beam off to—

Astrin Few performing live at The Power Plant @ Mallard (88, 58, 37). Micala Lumiere made the worn-down atmosphere, which features some dangerously high-voltage live wires outside, fallen in sad little heaps. But no sadness to be found inside. I came to meet my Jadey and Mel Cheeky here. If you look closely at Astrin's guitar, you'll see plywood textures. All this connects because:

  1. Astrin is a famous musician in SL and the first time I saw him perform inworld was over a year ago in Clementina Park @ Clementina (84, 243, 22).
     
  2. Micala is working on making a historical bookstore, something on my checklist of things to see in SL that I really haven't seen done to make me react… yet.
     
  3. The lovely Mel, who is also a musician, dedicated a song to Jadey and me when we got married on Valentine's Day.
     
  4. I ended up discussing the future of music and events in SL. This continues…

Strangers in a Familiar Place

Posted on: February 19, 2006
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Something I've not seen more of in Second Life are sequenced particle "attacks". And by that, I reference games like Final Fantasy which feature battles full of splashy colors and animations, with elemental shards flying everywhere, or perhaps a giant monster drops down and crushes the enemy. Sound effects added to taste, and it takes place throughout a sequenced timeline. I've seen RPGs within SL which do have a goodly amount of particle magic, but I sometimes consider: "This fireball spell isn't using a texture—would it be better with it?"

It's bizarre how popular particles are, and yet not more experimentation is done with them up to the present day. It's like, they're generally in a state of stagnation. I mentioned Jopsy Pendragon's Particle Laboratory before, and there are a few notable particle specialists like Neil Protagonist (who makes very nice fires and more). I just can't get enuff tho, and I want more!

So if you have been doing some really thrilling particle trickery, please drop me a line.

(This isn't for any specific goal… I'm just sheerly curious… and we'll see where it takes us.)