The other day, I blogged about having immersive interior environments with a higher local FPS because of occlusion culling. In other words, make a complex art gallery and surround it with walls, and it'll run faster because what's beyond those walls doesn't get drawn. Basically.
This is effectively what will happen, hopefully not too long from now, in Nebulosus Severine's art gallery in Kress, which has a title of its own: Intermundia. You see, it's like this varied ice fortress with crystal stalactites, chairs to match the decor, and even a spa. No exotic animal rug, altho I did suggest it. And all around are stars—walls of constellations. They're not so tall as to disturb the neighbors, and they're invisible on the outer sides so you can look in.
The art is not just what's on the walls, but the whole complex. Great angles make for easy photography, and I started snapzing away—with the artist present and having given permission, of course.
Often, I hear: "I wish there was more of this in SL!" or some variant thereof. I think great creations lead the way to more greatness. Say someone sees a photo of something kewl, they sign up for SL and meet the maker—and that is something which doesn't get stated enough, the fact you can be with an inventor of your fave thing inworld—and you start creating yourself. It's not instant, but it's a process. And then, when you put it out for show, sometime later, a new Resi—newer than you, as you've lived a Second Life for a couple months or so by now—comes along, and is in turn inspired.
I know I've been influenced and've influenced in turn. This is P^3, the personal power of progress: not some airy-fairy, wishy-washy thing which makes you feel good for a second and then drops you into a downer, no. This is something if you hold dear and keep on travelling—you don't even have to try hard, but make small, achievable goals come true for yourself—you will consciously, subconsciously, and maybe even unconsciously things happen; not just for you, but those around you.
In traditional Dungeons & Dragons gameplay, according to Wikipedia:
Paladins have auras they extend to party members, short-duration "blessings" they can cast on allies, the ability to heal allies, a unique system of "seals" and "judgements" for combat, and a few special anti-undead/demon spells.
What about your aura? What are you beaming on your loved ones and friends both offline and in Second Life? Please let me relate a few personal, specific examples. Some of them have been mentioned in passing before, pardon the redundancy, but I thot it'd be a worthwhile exercise to sum them up:
Meanwhile, somewhere on the West Coast, a talented electronica musician named Torley was browsing the Web in search of an online world. A bad case of hyperacusis had just ruined his composing career, and he wanted a place to express himself. Up Googled the guns and hugs of Francis Chung, and a door opened. But that’s another story.
It was very much a "What do you want to do with your life now?" And after going through several sources, including those articles in New World Notes, I signed up for a Basic account in Second Life—ten bucks at the time, free now!—and I met Hamlet at his then-office on the Shipley shores. He encouraged me to write more about SL, and said I could be listed on his blogroll if I had a certain percentage of SL content. I don't remember the number, but in hindsight, it didn't make a difference: when I truely believe in something, I give it my fullest. This, however, took awhile.
Leafing through my back entries, you'll see what happened. At the time, there wasn't a lot to draw on: I saw many SL blogs come and go; they still do. Some started with a bang, then petered out quickly. Others were updated far too infrequently, and yet others had a strong, sustained start—then suddenly stopped being posted to.
I'd occasionally go for stretches without writing new things too. But in the back of my mind, it always speaks: "If you can't find at least one highlight in a day to write about, something worth sharing, maybe your life isn't worth living!" It sounds harsh, and it is, and it keeps me driven.
I just realized how long that bullet point is, and how I've diverged and converged at the same time again. So I'll unindent for a moment, and continue this in a future blog entry…