2006 June | Torley Lives - Part 2

Torley Lives

I amplify your awesome.

2006-06-30
Training on Media Island
"The journey home is never too long
Home hopes to heal the deepest pain
The journey home is never too long
Your heart arrives before the train"
-"The Journey Home", as sung by Sarah Brightman


I know there's a lot of talk of using Second Life as a platform for serious, non-gaming usages. But heck, all I can think of when I visited an island called Media, built by DNA Prototype of The Electric Sheep Company, was doing gun kata on the bad guys. Well, that's not entirely true. But I really, really wanted to. Several members of TESC told me to check it out, and I'd been lagging behind.

Media


Honestly, if you're looking to ride a train—a monorail—in Second Life, this would be a must-go destination. That's what I just did. Rode it around and around… ooooh look at the pwetty buildings! It gets even better from there, you see. The monotrain happens to use the criminally underused FollowCam (actually, I'm just assuming) so you can get all sorts of neat camera angles while you chug along. It's surprisingly quiet too, must be some sort of future technology. ;)

Media


Anyway, I remember it was in spring '05 that I wrote a really long (too long) list of ideas to Robin Linden about how to improve the Welcome Area. I suggested having something akin to the Libria city square out of one of my fave flicks, Equilibrium. Turns out, Media island's the closest thing in SL I've ever seen to that setting. It's even got a big propaganda screen in a nice dome place, which I didn't go into because I was feeling superstitious.

But yeah, seriously, if any newcomers ask me, "Where can I ride a train in Second Life?" I'll have to point out Media. It's an exciting, compelling use of the platform. Who doesn't like trains? Or motion? In a high-tech, totally kickass cyberpunk city?

All I was missing were the people. Because see, for any good action scene in a city atmosphere, you have to have panicking bystanders. I'm just waiting to see how long it is until some machinima buffs inquire with TESC to film an epic battle within. Wait until we get mo' physical avatars.

When I was growing up, there was some bastardized derivation of BattleTech on my Commodore 64 which I couldn't play because it required a "dongle". One thing I always remember was the steepled, angular boldness of that city. And having a certain "scene memory", I felt the same thing being invoked in me for the first time today when I zoomed in on the center of Media's mechaumbrella, and camscammed way out. You know how Andreas Johnson sings his sustained, sweeping lines in the Hybrid cut-up of "Glorious"? It's like ramen and beef balls. You have these enticing, flowing noodles, and then these chunky blobs of flesh. It's completely absurd.

Media


That's the way I feel now.

Super details. It makes me wonder, okay, with the influx of talent coming inworld, I'm surprised not to see more of this. How long is it before the Keep Adding guys come in here?

I'll never say enough thankyous for being able to use World menu > Force Sun. (Remember it was in Debug?) Gosh, I turned it to midnight and dropped more lights. That's one suggestion I have: more lights at midnight. Because as you can see, hardware lighting rulez (and is underused to great aesthetic effect). All cyberpunkery, neon, flickering signs. Maybe even space hookers. Wait, scratch that. Maybe not. But at least a cheap cruddy stand in the middle of the industrial forte, with some circumspect dude selling "illegal mods". A total, glorious cliche.

Media


This is a real city of the future, and I have no idea what the other buildings will serve. They're nice to walk in—

Over time, I've seen all sorts of wack (meant as a compliment) types in the Welcome Area. From homeless avatars (Orhalla Zander) to derelicts outta Hellraiser (Grey Mars), to some who chose to blend in and be some sorta sculpture, like those living mannequins in stores.

So, next request: I'd like to see someone with drool sliding down their chins, eyes glazed, maybe not even much of a pulse. But they're jacked in somewhere, and on their visual peripheral display is a twisted image of Media after the war. Following the Golden Age, past the dark time, and maybe that'd also fulfil my other (one of many, actually) longstanding wish to see a rave warehouse. Maybe Media could get bombed, and the soon-to-be-refugees get into lifepods and head for another planet.

But they'll come back. This is home, after all.

Media


In the meantime, if there are more visitors, maybe I'll sit on a city bench and live out this dream:

I'm on a bench. It's not aluminium, but it's similar. And I recall the city's name is Traeyes. Why, I don't know. Traffic is packed but fluid, coiled around the round skyscrapers with their dorsal fins jutting out of bases, scope ascending into arched bridges and fountains, and many beautiful city parks. Lunchtime is a popular pastime in the park, as is the microculture of showing off decorative lunchboxes and not only the taste, but the presentation of the food within.


Great going TESC guys.

====> See all 12 pictures, "Training on Media Island". It's a Flickr set. Note that I used some extra contrast (I <3), but that's about it.

(Notice how I didn't bring up any Blade Runner references.) 

Of Art Collectors and Chess Players

Who else heard the news about the Klimt painting selling for a record US$135 million recently? I think it's great. I'm not sure if it's worth quite that much, but I hope whoever purchased it is very happy with their new acquisition. You often hear stories of people at yard sales who find some yet-undiscovered masterpiece, and others still of people who think they picked up a rare find, when infact it was a forgery or cheap copy. Cheap copies of art are quite common to come across in Second Life yard sales, so while paintings don't have the same sort of hold in the digital world, art—with its many messages and mediums—still grips the human emotions.

Say there was something worth a lot—not a specified cash value, but of great price nonetheless—and you saw a lot of other people passing it by, not filtering it in against the noisy din of everyday life. But you see something special. You know what it's really worth. If you were in the possession of such intuitive abilities, what would you do? Consider that for a moment.

I see a lot of great up-and-coming artists in Second Life, perhaps some who don't really even have much previous experience. They work in the medium of prims, primitive building blocks. Like Legos, snap (link) enough of them together, texture and alter numerous properties, and you may have something truely special. Heck, some don't own land—they're on free accounts! Or, just not enough land to hold their many-primmed creations. So they plunk them down in public sandboxes, perhaps day after day, and may even scoot away because they're introverted.

Along comes the art collectors, recognizing not just the potential but having a very clear mental picture of what could transpire if this work was shown to the right people. Not just for the glitz of fame and fortune, but connecting someone who appreciates the art with its creator. What's so special in Second Life is you can get in touch with the people who make your fave stuff! (Being a living artist has a certain advantage.) I do it all the time. I come across some watermelony variation of furniture out in the boonies, and I send out a personal message—or at least make a mental note to later if my hands are hurting too much. Of course, it's not just about watermelons, but my senses to connect with a piece, created by someone thousands of miles away and shared through me through this computer screen, and I feedback.

I don't think it takes any esoteric talent to be an art collector; nor does it to be a chess player. But it requires listening to yourself and being honest with who you are, without having to say so explicitly (people who do are often hiding something). It's essential to be true to what you enjoy, and if you like a poem, painting, piece of music, or even the shade of your shoes when you stare down at them, then it's your truth.

In this day and age of confusion and fear of each other and one's own existence, being able trust yourself is perhaps the greatest trust of all.

Inventory Highlight: "Torley's Angels"
After answering hundreds of questions today and asking some of my own in return,
this is an answer to why I love being here:

Torley's Angels

I love this so much!

I imagine the time+energy it took Tippy Fizz, FireEyes Fauna, and Akela Talamasca
to get suited up in my fave colors and do this. And I'm soooo thankful for it.
Thanx guys, you are real angels! :D

2006-06-29
PvP Abuse: "get the name of the shooter :D"

If you're pissed off with the absence of not being able to SHOW and KNOW who shot you currently, Babbage Linden's made a free "Collision Reporter Shield", as reported in the forums by crucial Armitage.

Go here and get it now. Right-click the box > More > Take Copy.

I'm going to suggest to crucial that she could use an "Open" click action to make it even easier!

Also, Ordinal Malaprop released v0.12 of her SLurlchatter. Just ask me for one, background here.