Abstract Title No. 2086

Posted on: May 19, 2006

A general rule of thumb, when blogging, is to use apt titles which are descriptive and relevant to an entry's content. I hardly do in the present, whereas, I used to. I have several reasons, and a couple of them are: I often cover multiple topics in a single entry because my mind works this way, and I like to evoke imagery and make "open secret" references. For example, if I were to name a blog entry "Toxygene", it'd mean—to me—its general feeling is bouncy, offbeat, and staggered, just like a certain Orb track. It may also have something to do with medical or experiments, something that becomes all too clear after watching the music video.

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Here's a term I'm hoping will be used more: Openspaces. Newly-introduced in Second Life to describe a configuration of four regions with 7500 prims spread across them, it's a solution targeted at providing just that: Openspaces.

As Jack Linden puts it:

For those Island/Estate owners wishing to provide empty areas such as water, hills and forest - we are now offering Openspaces, light use regions sometimes referred to as voids. We have run a few test cases, and based on our experiences, this is what we are now able to offer.

An order for an Openspace consists of 4 low prim regions for the same price as a normal Private Island - so USD$1250 initial fee followed by USD$195 per month thereafter. You cannot buy 2 or 6. They come in sets of four per order.



The reason I don't like the term "voids" is because it's demeaning; it denotes nothingness.

Whereas, you can put light vegetation across Openspaces. I'd love to see more jungle, tundra, swamps, etc.—deserts have been established as more common. In a world driven by Resident content creation, something is made!

No doubt, some are going to ask for Closedspaces, or at least, a single region with 30,000 prims in it. I've seen some with 20,000+ on an experimental basis, but they had stability issues. RaYOR—Run at Your Own Risk.

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Being the time-traveler I am, I've visited the future of Second Life, and we'll be getting a higher max. # of groups you can belong to—the magic number as of this writing is 25—AND two-person groups AND added group controls AND more to come. Hold on tight; just like we will soon be free of the scourge of cripple-assed old-skool (and not in a good way) Local Lighting, the soreteeth which have hampered social organization in SL will get good dental work, one molar after another.

I can't wait for SL 1.10 to come out! After all, like Karen Linden explained:

There are lots and lots of new features in 1.9.1…so many, in fact, that folks asked why this new release doesn't count as a major version increase.

Based on resident feedback, we've changed 1.9.1 to 1.10.0, effective as of this release. Please continue to report bugs, and continue to come play in Second Life Preview!



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I'd really like to bring more of the visual imagery I see in my head into SL, so others can see it too. My thought processes may sound crazy, but they really do work. Sometimes when writing an article like this, I observe rabbits with conveyor belts, toting chains of letters and pressing them onwards. The faster I type, the more rabbits bundle up. Most of them have lop ears, but they're all pink and green with blue eyes. The conveyors, however, are yellow. Up a hill I see a window. It's almost like a propaganda screen and it flickers, but there's noone speaking on it.

I think literally, this represents some future chunks of work I have to get done. And knowing from past recollections, when I start walking up the hill, the screen will display images of a holographic ant farm, with the black ants having beaten the red colony, and happily eating an egg (with fried rice—those look like very large grains!) while operating hourglass-looking things… these do not keep track of time, but emotions. When enough of one emotion is exhausted, the respective "hourglass" gets flipped over.

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That, and I'm still hoping to see clothes like what Zoe Castillo wears in SL.

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