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	<title>Comments on: &#8230; and the wheels are set in motion! The Torleymobile arrives.</title>
	<atom:link href="http://torley.com/and-the-wheels-are-set-in-motion-the-torleymobile-arrives/feed" rel="self" type="application/rss+xml" />
	<link>http://torley.com/and-the-wheels-are-set-in-motion-the-torleymobile-arrives</link>
	<description>I amplify your awesome. Happy lives FTW!</description>
	<pubDate>Mon, 08 Sep 2008 06:30:10 +0000</pubDate>
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		<title>By: Painther Enoch</title>
		<link>http://torley.com/and-the-wheels-are-set-in-motion-the-torleymobile-arrives#comment-46218</link>
		<dc:creator>Painther Enoch</dc:creator>
		<pubDate>Sun, 27 Jul 2008 20:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://torley.dreamhosters.com/?p=152#comment-46218</guid>
		<description>Hahah, I haven't gotten so far as messing with simulating damage using sculpties, but the concept is incredible. Maybe one day I'll figure out the secrets of sculpting, till then I'll be happy with the ol destroyable object scripts, lol. I'm trying to combine those with a "health meter" in some vehicles for rp combat. Trying = It's a thought but I haven't gotten around to it. lol</description>
		<content:encoded><![CDATA[<p>Hahah, I haven&#039;t gotten so far as messing with simulating damage using sculpties, but the concept is incredible. Maybe one day I&#039;ll figure out the secrets of sculpting, till then I&#039;ll be happy with the ol destroyable object scripts, lol. I&#039;m trying to combine those with a &#034;health meter&#034; in some vehicles for rp combat. Trying = It&#039;s a thought but I haven&#039;t gotten around to it. lol</p>
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		<title>By: Torley</title>
		<link>http://torley.com/and-the-wheels-are-set-in-motion-the-torleymobile-arrives#comment-46189</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Sun, 27 Jul 2008 14:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://torley.dreamhosters.com/?p=152#comment-46189</guid>
		<description>Painther, REALLY great points... haha, and it's also intriguing how sculpted prims have made it easier to include "simulated damage" in Second Life cars.</description>
		<content:encoded><![CDATA[<p>Painther, REALLY great points&#8230; haha, and it&#039;s also intriguing how sculpted prims have made it easier to include &#034;simulated damage&#034; in Second Life cars.</p>
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		<title>By: Painther Enoch</title>
		<link>http://torley.com/and-the-wheels-are-set-in-motion-the-torleymobile-arrives#comment-46181</link>
		<dc:creator>Painther Enoch</dc:creator>
		<pubDate>Sun, 27 Jul 2008 04:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://torley.dreamhosters.com/?p=152#comment-46181</guid>
		<description>Hahah, I actually happened upon this blog while searching for some nice new textures for m own cars. Irony is always a funny thing.

I just want to point out the changes that have been made to cars, and vehicles of all kinds, in reflection of this blog post. It can often be amazing how much things change without people really thinking about it till they catch an old post like this one.

Cars in SL now cross sim borders like pie, have speeds which are argumentatively ridiculous compared to real life vehicles, steering which changes according to situation and impulse settings for not only "turbo jumps" but also for down force and the like.

Guess the moral of this story Torley, is ask and you shall receive, lol.</description>
		<content:encoded><![CDATA[<p>Hahah, I actually happened upon this blog while searching for some nice new textures for m own cars. Irony is always a funny thing.</p>
<p>I just want to point out the changes that have been made to cars, and vehicles of all kinds, in reflection of this blog post. It can often be amazing how much things change without people really thinking about it till they catch an old post like this one.</p>
<p>Cars in SL now cross sim borders like pie, have speeds which are argumentatively ridiculous compared to real life vehicles, steering which changes according to situation and impulse settings for not only &#034;turbo jumps&#034; but also for down force and the like.</p>
<p>Guess the moral of this story Torley, is ask and you shall receive, lol.</p>
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		<title>By: Torley</title>
		<link>http://torley.com/and-the-wheels-are-set-in-motion-the-torleymobile-arrives#comment-39987</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Mon, 31 Mar 2008 01:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://torley.dreamhosters.com/?p=152#comment-39987</guid>
		<description>Thanks brianfendler, sorry I don't have any textures like that right now. My brother's made some, but car textures ALSO need to specifically be mapped to prims, so it takes a combination of both. Vehicles require scripting, they're a real "combo deal" insofar as skills to make them goes. I recommend looking at some freebie vehicles and taking them apart, customizing them, and seeing what you come up with. Best of hope!</description>
		<content:encoded><![CDATA[<p>Thanks brianfendler, sorry I don&#039;t have any textures like that right now. My brother&#039;s made some, but car textures ALSO need to specifically be mapped to prims, so it takes a combination of both. Vehicles require scripting, they&#039;re a real &#034;combo deal&#034; insofar as skills to make them goes. I recommend looking at some freebie vehicles and taking them apart, customizing them, and seeing what you come up with. Best of hope!</p>
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