Poser's counter-Second Life in a number of ways. And by "Poser", I mean the animation-creation software. It's long been the "usual" recommendation for making anims for SL, altho Resis frequently complain of its bulk without benefit. It simply isn't designed to get into the mousehole as a stealthy, smooth operator would do.

Enter Vince Plunkett, and I've mentioned his name before with good reason. He's created Avimator, an EASY PEASY FREESY way to make .BVH-format anims for SL, and upload them into the kit and kaboodle. He's not some external corporate-type, but an actual Resident of SL who understands the needs and gravity of the situation. And he's plugged a giant hole.

Content creation should be quick and easy to setup. You can rez a prim and quickly shape it, you can draw a squiggle or bark a yelp and upload it—but poses and animations are a different beast.

No greater testament than being in Midnight City the other day with Aimee Weber, Catherine Omega, and Dave Zeeman. Dave was playing in Avimator and happened to produce something within minutes that he brought into SL, which looked eerily like the spastic motions of a night terror. I suggested it reminded me of a Silent Hill monster, and so, attaching an appropriately-shaped red prim, he became Pyramid Head and had me laughing. The set was perfect too: Aimee's shaded science lab.

When I have a moment, I'm going to play with Avimator and see what I can come up with.

You can't beat that spontaneous magic!

EDIT: Just several minutes later, I ended up making "Spazzoid" and "Quickwalk" my very first two anims with Avimator. This picture only hints at the silly madness—IM me inworld for a copy!