I'm always eager to pay respects to the pioneers and originators of a great thing. In virtual worlds, Habitat was here over 20 years ago. Some things have changed a lot — we have rich 3D environments and versatile content creation tools which were a pipe dream back then. And some things are still the same — as you'll see in this promo video posted by Randy Farmer (one of Habitat's founding fathers), there's a ongoing emphasis to stress that behind every avatar is a real person.
Watch for the the teleport booths and the avatar customization process, which is essentially Re-Animator-like decapitation (and not too dissimilar from how we can remove attachments in SL). And do observe what parallels connect the Second Life of now to the Habitat of then:
Wasn't that refreshing? I liked the old-timey intro and visual similarities to Maniac Mansion (also by Lucasfilm), but deplore the lack of guys playing girls.
Srsly, I also find it intriguing that Habitat's classified in Wikipedia as an "online role-playing game", used interchangeably with "virtual world". This was during a time before "MMORPG" ever became commonplace, and before businesses really considered using such a cyberspace for their ventures. Ah, the 80s. *puts on mirrorshades*



Wow… I love this type of history lesson… unbelievable, looked so much like 'Mario' one of my 80's games obessions… he he, thanks for sharing! Mimzy
And before Habitat, there was LambdaMOO (Wikipedia) (fansite). Actually a pretty cool place for it's time.
You'd think that after nearly two decades. the scripting documentation would be a heckuva lot better in SL than in LambdaMoo.
It isn't.