Before Second Life, there was… Habitat
Posted on: June 3, 2008I'm always eager to pay respects to the pioneers and originators of a great thing. In virtual worlds, Habitat was here over 20 years ago. Some things have changed a lot — we have rich 3D environments and versatile content creation tools which were a pipe dream back then. And some things are still the same — as you'll see in this promo video posted by Randy Farmer (one of Habitat's founding fathers), there's a ongoing emphasis to stress that behind every avatar is a real person.
Watch for the the teleport booths and the avatar customization process, which is essentially Re-Animator-like decapitation (and not too dissimilar from how we can remove attachments in SL). And do observe what parallels connect the Second Life of now to the Habitat of then:
Wasn't that refreshing? I liked the old-timey intro and visual similarities to Maniac Mansion (also by Lucasfilm), but deplore the lack of guys playing girls.
Srsly, I also find it intriguing that Habitat's classified in Wikipedia as an "online role-playing game", used interchangeably with "virtual world". This was during a time before "MMORPG" ever became commonplace, and before businesses really considered using such a cyberspace for their ventures. Ah, the 80s. *puts on mirrorshades*

June 4th, 2008 at 8:09 AM PDT
Wow… I love this type of history lesson… unbelievable, looked so much like 'Mario' one of my 80's games obessions… he he, thanks for sharing! Mimzy
June 5th, 2008 at 6:03 AM PDT
And before Habitat, there was LambdaMOO (Wikipedia) (fansite). Actually a pretty cool place for it's time.
You'd think that after nearly two decades. the scripting documentation would be a heckuva lot better in SL than in LambdaMoo.
It isn't.