Cor Ten
Posted on: May 19, 2006I'm reminded of Grand Admiral Thrawn, who studied his opponents's arts & culture to gain insight into formulating customizing battle strategies. I find that's brill (I don't know if he's based on an actual military tactician who did this), and I've done a similar thing before by getting to the heart of basslines. But, as it applies to myself: you can "read" me very easily if you're familiar with what I'm referencing. And right now I feel like the puffy ostinato wobble from James Holden's "Another Break in the Clouds"—like Mike Tyson, there will never be another like it.
Speaking of breaks, AngryBeth Shortbread had the good sense to make a Safety Bear which reminds you to take breaks at periodic intervals. First of its kind I know in SL. I still get dreadful hand cramps while typing, and try to take frequent pauses in a day. It isn't working out as well as I'd hoped, particularly because of my input that's required, but things are getting better. Success is not a goal… it's a process.
Awhile back, Buttercup Tiger requested some Linden-made railroad tracks for her island-in-progress, Sugar Island. She's opened it up to the public, and I came a-strollin'! A preeminent aspect I noticed is how free it feels—the proverbial grass under your toes, warm sunshine, and lots of fruit… and sugar… around.
There's a lot of prims in those blueberries. I don't like eating them for real; I find they taste like soap, but here, they come off as chirpy and pleasant. Also, other fine details like tadpoles in the pond, a rickety steamer at an angle, and a bee's nest you can poke at… with expected results.
Apparently, Sugar Island is inspired by Song of the South—Buttercup mentioned other influences I don't quite remember, but I do remember her tongue. Avatar tongues are special. Often, they're kept inside the mouth, and not seen unless you use a
gesture or something. Buttercup's special because her tongue is lolling out all the time. How often do you see that? The answer is, hardly ever.
That kind of whimsical snuggliness drools all over this region, and it's refreshing to have a place in SL that is not as wild as a forest simply crammed with trees, and yet, not claustrophobic and saturated wall-to-wall with stores. It's hard to resist this temptation at times because of how prims are tied to land—if you have a bigger parcel, you're compelled to use them.
It's like, wander out onto the expanse, and look for the denser pockets of attractions. (And if that's not enough for you, there's also Hogzilla.) It's only a matter of time before someone creates an attachment that features bluebirds circling as you whistle and romp across the landscape, drawstring bag in tow.
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Gunnar Harris, I'm onto you! =o)
You too, Richie Waves! =o)
There exists a place in SL which is nary visited but of interest to many more than those who've actually approached it. It's the Second Life Wall of History, and geez, it was on "Protected Land" without apt name nor description. I fixed that so you can come and take a look in Kirkby.
Come and learn about the past and then look to the future. Which I hope you were doing before: someone who always faces backwards cannot go forwards, unless they do it backwards.
Some of the notecards here reference the most excellent SL History Wiki. I wish they had an RSS feed for their news items—great summaries of the forums' Announcements & News!
