Enter the End
Posted on: May 18, 2005I'd like to give a big up *clapclapclap* to cua Curie, who IMed me inworld shortly after I made this post. He quickly assembled a fine script together to count?my steps?– and what's more, he?even gave me a cute lil' help notecard to go with it. So now, I can measure how far in meters I walk and fly in SL. Wonderful. I met him at the sim of Cabinhead, an upcoming haven for new residents in SL featuring educational classes and lots of goodies. The?name is?derived from the popular SL faux pas of accidentally wearing a house on your head instead of rezzing on the ground, and there's a website going up. Good things.
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That versatile rascal Siggy Romulus is at it again. A longstay joker of SL who has no problem being weighty when he has to pull some punches, he'd apparently heard of my rantings about wanting greater avatar expression in SL and the kick I get out of reading virtual body language. Pulling a Glassian move, Siggy's put together his newest ingenious invention, the Emote-A-Rama, which "lets you fire off multiple anims, and even sounds during your chat!"
Words really don't cut it here. If you're familiar with the official Gestures system, you know it's disappointing that you can't trigger more than a single animation in a sentence. Emote-A-Rama defeats this limitation, and the way I think of it is like: chaining moves in a fighting game to perform devastatingly expressionate combos.
Yes, your hands will be very busy waving like a mad conductor.?(I LURVE the "hiya" anim Siggy made, it's very catty. *meow*)?miniSiggy and I?had a hoot sequencing the microanims. And yes, he handed me a special watermelon edition which I further modded. The Emote-A-Rama is only L$250 at Little Rebel @ Gallinas (140, 100)?and comes with 29 microanims, with future expansion in mind and a demo stand for you to try before you buy.
