Goreans and ships

Posted on: February 11, 2007

It may be a comfortable expectation that if you teleport into a Gorean region in Second Life, you'll end up on a ship.

Naively, part of me wants to believe this is because for immersion purposes, Goreans don't have teleportation ability. It makes more sense to travel by sea. So, finding yourself on-deck and being sent a notecard with the rules, and maybe a guest titler to wear, is a familiar trope. Here are some more examples of Goreans and ships you land on:


And one that is not too far away from the landing point:

Some of the Gorean cities are really pretty to walk through. Whether you're into the mythology or not, the builds are fantastic. Cardonicus (which sounds like a Roman despot's name in the best of ways) has a circular design which is pleasing to, uh, do circles in.

My wife says it's reminiscent of Elder Scrolls IV: Oblivion, and I concur. The Thief series comes to mind too. Again, notice how usage of local lighting enhances the atmosphere:

And looking down the roads gives me a general, feel-good fantasy vibe. Observe the masterful usage of texturing on the walls: that grain conveys that these buildings are well-worn, and have seen countless generation of children pass through their doors. Or something.

One of my SL dreams is to be a town crier. Either that, or do have a baliset like Gurney Halleck's, and sing love songs by the river to all who will listen. If we can have a medieval rendition of "Popcorn", surely we can attract the attention of more techno-troubadors!

But first, I need a Priest-King avatar. I've consciously wanted one since, oh, near-mid-2005. So many Goreans, no Priest-Kings to be found. According to Priest-Kings of Gor:

No man had ever seen a Priest-King and none who entered that forbidden land ever returned alive.

This may be tougher than I thought.

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