How to turn off those damn facelights!

2008-09-10

Let's not be too polar: facelights, used sagely, can provide nuances and hues to enhance your avatar appearance. But unless you have good reason (e.g., you're the only one around), there's no need to hog multiple facelights:

  • on a technical level they "rob" other lights within the scene (since due to OpenGL, only a max. of 6 can be shown at once),
  • and socially, they ruin other Residents' experience.

If you've ever been in a store and trying to shop when suddenly, the walls light up like the LHC is ending the world — just kidding — making it hard for you to enjoy the immersive environment, you know what I mean.

Thankfully, Second Life has a lot of choices, and in the NEW! 1.21 Release Candidate (DOWNLOAD THE TEST VIEWER HERE… it's NOT the "main viewer"), is a new feature. You can turn off facelights with Advanced menu > Rendering > Attached Lights. You can also do it for particle-emitting attachments.

{ 2 trackbacks }

Second Life Pet Peeves: Bright Lights! « Quite Oh: Second Life Photographer
2008-10-14 at 4:04 AM UTC
NMC Campus Community Events Calendar » The Wall V2- Mixed Reality Performance at Rinascimento Virtuale
2008-10-21 at 5:11 PM UTC

{ 13 comments… read them below or add one }

Efemera Bisiani 2008-09-10 at 1:24 PM UTC

Huzzah!! What a fantabulous feature!! Thanks to whichever Linden/s did the work on this, and to you Torley for letting us know. (But don't think I've forgotten it was your fault in the first place ;P)

Oh, and on the subject of the LHC, Timeless Prototype posted this vid earlier – well worth a watch! http://www.youtube.com/watch?v=T3iryBLZCOQ

JohnLe 2008-09-10 at 2:37 PM UTC

i love my particle-emitting attachment ^_~

Razrcut Brooks 2008-09-10 at 2:53 PM UTC

As a side note, for those of us who want maximum exposure, get your free FACELIGHT 3000 on Torley's HERE island..It is truly a beast , and I love it !

Arabesque Baroque 2008-09-10 at 4:42 PM UTC

Cool JohnLe, and now you can enjoy it without ruining my SL Day! Better check the Torely facelight. I currently have Caliah Lyon's free version (available at her store) which I find pretty good also

dandellion Kimban 2008-09-10 at 5:21 PM UTC

Both facelights and blings are things that can add a lot to one's experience of the world – if used wisely and skillfully. It's somehow sad to see that we need the feature to turn them off because so many residents tends to look like cross of Christmas tree and a lighthouse. But, additional feature can't hurt. Thanks for making it! Though a bit of influence of fashionistas that will educate and form the taste of creators would be appreciated too.

Daedalus Young 2008-09-10 at 5:39 PM UTC

My alt recently got hair that came with facelight. Although I told her about the 6-light-limit, she still likes to keep it on. She says without it she looks terrible :/ (women… *shakes head*). I'll try to talk some more sense into her.
She also has a blingy bracelet, but it only flashes once in a while and leaves no traces. She can keep that.

That watermelony facelight is a nifty one btw :P

It seems the LHC is sparking imagination everywhere, I also just finished a video featuring it, it should be up soon. :)

Debbie Trilling 2008-09-11 at 4:15 AM UTC

"You can turn off facelights with Advanced menu > Rendering > Attached Lights"

Excellant news & thanks for bringing this to our attention.

Dedric Mauriac 2008-09-11 at 5:06 PM UTC

I haven't looked yet, but does this mean we can also turn off Attached Sounds? Meaning any avatar with a device that makes sounds will no longer be heard, but any sound emitting device on the parcel will.

Torley 2008-09-14 at 12:19 PM UTC

@Efemera: That LHC rap is blowin' up all 'round the world!

@Razrcut: It cracks me up so much, ahhhh.

@Arabesque: So true!

@dandellion: Indeed. That's why I encourage not witch-hunting blindly, but using facelights/bling in socially comfortable ways. ('Course, you can't please everyone, but some things are clearly more obnoxious than others.)

@Daed: HAHAHAHA….. I am laughing so much here. I do think the 6-light max. isn't communicated well enough, and it's not intuitively obvious. But that's why I'm here to spread that.

@Dedric: No — I know muting may be too extreme/selective but turning off "Attached Sounds" is a good idea. One for http://jira.secondlife.com :)

KR 2008-09-15 at 6:44 AM UTC

If Windlight hadn't so drastically changed light and shadow so that you need face lights just to see your darned avatar without them looking like a halloween pumpkin, we wouldn't need them *smiles sweetly*

Sveid Heidenstam 2008-09-23 at 6:34 AM UTC

This new feature will certainly be welcomed by many, however I must admit my enthusiasm is somewhat curbed by the "all or nothing" nature.

A poorly made light attachment is always a problem.

A well made light attachment may not be a problem at all. In fact it may be as much a problem to lose them just because another individual happens to be nearby with a less skillfully made attachment.

Would it be at all possible for a future option allowing one to select specific light sources worn by individual avatars and turn them off (on your own client only, of course) as you saw fit?

As lighting becomes more important to SL, as it has with Windlight, and will more-so once the "shadow client" changes are introduced, this may become more of an issue.

Nimil 2008-09-24 at 7:43 PM UTC

THANK YOU! this is my favourite feature now… sometimes i go try to take photos in nice spooky ambient lit places only to have the mood ruined by some chick with a million face lamps on at max light!

Torley 2008-09-28 at 7:21 AM UTC

@KR: Turn WindLight off by unchecking "Atmospheric Shaders" in Graphics Preferences. The world will look flatter. Or, come server-specific sky settings, that'll also help.

@Sveid: I think education is *always* important to understand why things work the way they do.

We are heading towards per-pixel lighting with the shadow-draft, which you may've seen in an earlier experimental video of mine. Does away with the "6 lights" limit… so that point may be moot.

@Nimil: Whee!

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