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	<title>Comments on: Mademoiselle Ravenelle</title>
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	<description>Home of the musical Dream Journal.</description>
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		<title>By: Acedia and I go virtually virtual &#171; Dedric Mauriac</title>
		<link>http://torley.com/mademoiselle-ravenelle/comment-page-1#comment-55972</link>
		<dc:creator>Acedia and I go virtually virtual &#171; Dedric Mauriac</dc:creator>
		<pubDate>Tue, 26 Jan 2010 05:57:59 +0000</pubDate>
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		<description>[...] and I go virtually&#160;virtual   Torley blogged the other day about a program that makes panoramic images. She had a big one made for second life. I tried it out and took it a step further. I took a bunch [...]</description>
		<content:encoded><![CDATA[<p>[...] and I go virtually&nbsp;virtual   Torley blogged the other day about a program that makes panoramic images. She had a big one made for second life. I tried it out and took it a step further. I took a bunch [...]</p>
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		<title>By: Torley</title>
		<link>http://torley.com/mademoiselle-ravenelle/comment-page-1#comment-1951</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Mon, 18 Dec 2006 06:16:02 +0000</pubDate>
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		<description>Hehe &lt;strong&gt;Sean&lt;/strong&gt;! It is tons of fun! Pretty much any toys + tools I get my hands on, I use &#039;em with SL! Sounds like you&#039;re experienced with AutoStitch(TM) (haha I keep spelling it that way) before?

What I did here was stand close to Ravenelle and take pictures in a circle in Mouselook. I did several rotations to overlap focus areas. Zooming out would distort it even more, wouldn&#039;t it? I did Zoom In for a portion of this, which is why there are two Ravies.

(I wonder what kind of results I&#039;d get strafing in Mouselook.)

On the realistic tip, has been done well before — not sure what tools they used, but &lt;a href=&quot;http://www.panogames.com/games/second_life.htm&quot; rel=&quot;nofollow&quot;&gt;Panogames has some pretty pictures&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Hehe <strong>Sean</strong>! It is tons of fun! Pretty much any toys + tools I get my hands on, I use &#039;em with SL! Sounds like you&#039;re experienced with AutoStitch(TM) (haha I keep spelling it that way) before?</p>
<p>What I did here was stand close to Ravenelle and take pictures in a circle in Mouselook. I did several rotations to overlap focus areas. Zooming out would distort it even more, wouldn&#039;t it? I did Zoom In for a portion of this, which is why there are two Ravies.</p>
<p>(I wonder what kind of results I&#039;d get strafing in Mouselook.)</p>
<p>On the realistic tip, has been done well before — not sure what tools they used, but <a href="http://www.panogames.com/games/second_life.htm" rel="nofollow">Panogames has some pretty pictures</a>.</p>
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		<title>By: Sean McDunnough</title>
		<link>http://torley.com/mademoiselle-ravenelle/comment-page-1#comment-1950</link>
		<dc:creator>Sean McDunnough</dc:creator>
		<pubDate>Mon, 18 Dec 2006 06:10:15 +0000</pubDate>
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		<description>Boy you are having fun with Autostitch! :-)

I didn&#039;t even think of using it on SL photos. What a great idea! Have you experimented with zooming in and zooming out to see if you can minimise the wide-angled lens effect to get a more even panarama? 

Not there is anything wrong with doing it the other way for artistic purposes, but if you got it looking realistic you could then create those wrap-around VR panaramas inside a cylinder. Then you&#039;d be inside Second Life inside Second Life!</description>
		<content:encoded><![CDATA[<p>Boy you are having fun with Autostitch! <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I didn&#039;t even think of using it on SL photos. What a great idea! Have you experimented with zooming in and zooming out to see if you can minimise the wide-angled lens effect to get a more even panarama? </p>
<p>Not there is anything wrong with doing it the other way for artistic purposes, but if you got it looking realistic you could then create those wrap-around VR panaramas inside a cylinder. Then you&#039;d be inside Second Life inside Second Life!</p>
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