Matrix
Posted on: April 23, 2006After you've experienced time dilation in Second Life a few times, you'll get used to it. The first time it happened to me, tho, I didn't know how to call up the Statistics Bar (Ctrl-Shift-1), and I was in the middle of Nexus Prime, all cyberpunk, so I filed a bug report, muttering to myself, "I don't know how to turn off Matrix mode" or somesuch thing. Was really funny at the time. If time dilation was more controllable and didn't affect entire sims, but rather, individual avatars—or groupings of them—there'd be a variety of usages. It makes action photography easier too! Not the same thing, but a little-known trick is DEBUG menu (Ctrl-Alt-D on a PC or Ctrl-Command-D on a Mac) —> CHARACTER —> SLOW MOTION ANIMATIONS.
Earlier today, I had the joy of getting not only a Giant Glass Pinball, but a Drunkenness attachment from the very classy Ordinal Malaprop after reading her blog, and using them in tandem. My ultimate aim was not to be drunk (in "RL", I don't imbibe), but to add more variety to my motions inworld. I discovered a very kewl thing the Drunkenness attachment allows: you can continue to control your direction in midair after you jump, something which is normally awkward. I suggested to her there could be a way to use FollowCam scripting functions to make your vision similarly tipsy. Ironically, along the route, a gift-giving orb sent me a bar stool, and I ran smack into a parody of Starbucks.
I had a picture but it got lost on the way to Snapzilla.
