Dancing into the night

I'm a big fan of Apple's design and my wife is going to make my dreams come true — in the not-so-distant future, I'll be visiting my very first Apple Store.

My main rig is a Windows-powered (XP not Vista thankyouverymuch) PC, but I like Mac OS X on my laptop.

I like how even when some "pundits" (rhymes with you-know-what) acrimoniously attack Apple and/or get things totally wrong in hindsight, it just gives Apple more popularity. Steve Jobs' baby has certainly crossed over from geek bedrooms into the sidewalks the world over, with iPods both an unassumingly everyday yet magically ubiquitous machine. iPods and Macs as tools possess an ongoing utility which can be taken for granted, and is mostly vexing to describe in words, but hard to avoid reacting to.

Second Life is hard to avoid reacting to, too.

Part of my problem with Second Life right now is that unlike water, it's not ubiquitous enough. I know there's lots of words about "crossing the chasm", substance of which I can take to heart but ultimately too much wasteful fluff which is an affront to Moore (that's Geoffrey, not Gordon nor Patrick): simple reality is, if something's around you constantly, it becomes normal. Especially if you grow up with it. This, unfortunately, includes unpleasant experiences like longterm prison sentences, but also describes the wonders of Second Life.

Novelty dampens, the "gee-whiz" factor rots as quickly as Philip K. Dick uses the word "ash" to describe death & decay — and some of what we're left with and soon discard is news/media crap.

Yes, you heard me.

The list of journalists who write about Second Life but have never been inworld, or poked inworld once or twice but haven't really lived a Second Life, is embarrassing unto itself. Instead of offering lame excuses like "being rushed for time", I outright consider it a superior non-action — morally and tactically — to not write rubbish. Write what's right from experience, not lazy-proxy. Don't put "breaking the story" above "savoring the sensations, lag and all". Don't be lazy and cop another "Get a first life! Hehe" line from another lethargic journo — that has all the grace of a manatee using a Xerox machine to duplicate smudged carbon copies (do I smell verbal inbreeding?). Do cripple the BS.

I used to find it difficult to believe that large number of humans could collectively get things so wrong. The phundit (not sic — a sideways idea) in me says it's the opposite of "wisdom of the crowds" — the dumbasses of the masses. And yet, for all my cheeky-grinned snark (naw, you didn't think this friendly AI could go rampant, didja?), I don't heap blame… because that's how the cycles have always gone for humanity.

We no longer call automobiles "horseless carriages", nor treat them with wide-eyed gawkership. Sure, there's gorgeously-styled concepts and prototypes, but on the whole, cars are… there, and we don't double-take. It is this way with all great inventions which are popularly embraced — including books, radio, TV, and newer media still. And so it shall be with our computer worlds. Kraftwerk, godfathers of hip-hop (among other musical styles ;) ) saw it coming.

Need a nearer example? OKAY.

In hindsight, and it'll prolly take me longer than I hope, future generations will look back at the awkwardly dismissive views of Second Life and other virtual spaces like the dope-addled muddlings of minds too hazy to realize what a playful child easily does: it's about sharing experiences through technology and emotion.

The same pleasure you get from listening to a really great song on your iPod, that same joy you get enjoying a WindLight sunset with your lover — this is the most beautiful use of machines I can think of: using a tool to increase happiness.