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	<title>Comments on: No single right path</title>
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	<link>http://torley.com/no-single-right-path</link>
	<description>Home of the musical Dream Journal.</description>
	<lastBuildDate>Fri, 19 Mar 2010 06:20:00 +0000</lastBuildDate>
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		<title>By: Anastasio Luminos</title>
		<link>http://torley.com/no-single-right-path/comment-page-1#comment-56208</link>
		<dc:creator>Anastasio Luminos</dc:creator>
		<pubDate>Mon, 15 Mar 2010 00:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/no-single-right-path#comment-56208</guid>
		<description>I have mixed feelings on hold off on not making something creative just because you assume someone else can do it better. On the one hand I feel you should create what you want to create, without taking into consideration whether or not someone else would be able to do it better. On the other hand, I feel concentrating on what we can do well can be a good thing, if it allows us to create things we want to create with a higher degree of confidence and skill.

For instance, I like making clothes in Second Life. There are a *lot* of people who make clothes there, but I wanted to do it too, so I did. This is an example of doing something you like doing, even if someone else may be able to do it better.

An example of concentrating on what we do well is how I concentrated on clothing textures, rather than using sculpties like I&#039;ve seen many other clothing designers have used. I had decided to not try including sculpties in my first clothes because I didn&#039;t feel I could create them as well as others, and I thought sticking with what I knew I could do well would be better than adding something that might detract from the total product.</description>
		<content:encoded><![CDATA[<p>I have mixed feelings on hold off on not making something creative just because you assume someone else can do it better. On the one hand I feel you should create what you want to create, without taking into consideration whether or not someone else would be able to do it better. On the other hand, I feel concentrating on what we can do well can be a good thing, if it allows us to create things we want to create with a higher degree of confidence and skill.</p>
<p>For instance, I like making clothes in Second Life. There are a *lot* of people who make clothes there, but I wanted to do it too, so I did. This is an example of doing something you like doing, even if someone else may be able to do it better.</p>
<p>An example of concentrating on what we do well is how I concentrated on clothing textures, rather than using sculpties like I&#039;ve seen many other clothing designers have used. I had decided to not try including sculpties in my first clothes because I didn&#039;t feel I could create them as well as others, and I thought sticking with what I knew I could do well would be better than adding something that might detract from the total product.</p>
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		<title>By: Hylee Bekkers</title>
		<link>http://torley.com/no-single-right-path/comment-page-1#comment-52797</link>
		<dc:creator>Hylee Bekkers</dc:creator>
		<pubDate>Thu, 30 Apr 2009 16:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/no-single-right-path#comment-52797</guid>
		<description>Wow!  Torley The Wise.

Very well said!  I&#039;m going to hang this on my wall!

But, it&#039;s true.  I love to build and create things and I know lots of people who are much better at it than I am.  It&#039;s interesting what you said about mistakes, because in most of my builds it is the mistakes that help to determine what the project will look like at the end.  I really don&#039;t start a project with much of a plan!  :)

Thank You!</description>
		<content:encoded><![CDATA[<p>Wow!  Torley The Wise.</p>
<p>Very well said!  I&#039;m going to hang this on my wall!</p>
<p>But, it&#039;s true.  I love to build and create things and I know lots of people who are much better at it than I am.  It&#039;s interesting what you said about mistakes, because in most of my builds it is the mistakes that help to determine what the project will look like at the end.  I really don&#039;t start a project with much of a plan!  <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thank You!</p>
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		<title>By: Transverse Thoughts &#171; Ethos Erlanger&#8217;s Second Life Blog</title>
		<link>http://torley.com/no-single-right-path/comment-page-1#comment-52759</link>
		<dc:creator>Transverse Thoughts &#171; Ethos Erlanger&#8217;s Second Life Blog</dc:creator>
		<pubDate>Thu, 30 Apr 2009 01:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/no-single-right-path#comment-52759</guid>
		<description>[...] The Wisdom of Torley [...]</description>
		<content:encoded><![CDATA[<p>[...] The Wisdom of Torley [...]</p>
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	<item>
		<title>By: Torley</title>
		<link>http://torley.com/no-single-right-path/comment-page-1#comment-50744</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Sat, 29 Nov 2008 20:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/no-single-right-path#comment-50744</guid>
		<description>@Karl5: Don&#039;t let anyone stop you from growing! It&#039;s true you don&#039;t know unless you try.

Re: &quot;Many builds and products in SL are part of an iterative process and many have forgotten this fact, or do not understand the process at all.&quot;, VERY VERY true and understated. Most people see the end result, not what happened &quot;inbetween&quot; — which is essential!


@CyFishy: To the point. I like it!</description>
		<content:encoded><![CDATA[<p>@Karl5: Don&#039;t let anyone stop you from growing! It&#039;s true you don&#039;t know unless you try.</p>
<p>Re: &#034;Many builds and products in SL are part of an iterative process and many have forgotten this fact, or do not understand the process at all.&#034;, VERY VERY true and understated. Most people see the end result, not what happened &#034;inbetween&#034; — which is essential!</p>
<p>@CyFishy: To the point. I like it!</p>
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