Time travel is always hot in Torleyville, so when I caught wind of Plogue Chipsounds to make classic video game sounds via Synthtopia, I lamented not bouncing back earlier to apply for beta-testing. In any case, it was released a couple days ago, I bought it this morning, and have been jamming with it synth, er, since. Like any new addition to my computer music family, I enjoy the breaking-in process of getting to know all about what arrived. Ugress posted his review early, so I read his candid thoughts. I've really enjoyed his nods to C64dom like "Kosmonaut" and "Makina Fifth", so his blow-by-blow points were thoughtful.
Thankfully, Ugress' list of what's not so hot with Plogue Chipsounds wasn't a breaker for me, but good to know he spotted missing parts of the SID implementation. I also agree the UI could be more beautiful, and I found some bugs — now I wonder what's the best way to report them, I helpfully would! (David, if you're reading this…)
However, amidst all the sample packs and various soft synths out there, Chipsounds still stands out as a sort of 8-bit audio encyclopedia, collecting not just the SID (both 6581 and 8580) but more, as lovingly illustrated by Create Digital Music. There are a few oddball, bonus waveforms like lofi drum samples. Supposedly, quirks of each have been replicated, and I've noticed a few. Those of who you want more grit will need to apply post-process plugins; surprisingly, Chipsounds' own effects section only has a reverb. I don't require a Sylenth1-style battery, but bitcrusher (obvious choice) and other "flavor enhancers" would've been welcome. However, my chosen DAW, Ableton Live, already has a wealth of stuff I could chain easily. I'M JUST CONCERNED ABOUT OTHER PEOPLE OK?
Speaking of Live, there appears to be another bug where, at least with the AU version, preset names aren't recalled when a project is reloaded. And I noticed one instance in which a sound I tweaked wasn't saved as expected with the project, but I couldn't repro that. More testing needed!
Chipsounds, despite being able to benefit from a UI facelift, is pretty easy to use. As much as I find it nifty to boot a C64 emulator and use SEUCK to generate SFX, that's clunky. BIG ATTRACTION for me is I can play Chipsounds live; I don't have to program in register values or other workflow tedium. Also, I count keyswitching as a prime highlight as demonstrated in one of the below videos, and it's also intriguing Garritan's ARIA engine powers this, as that's historically been used more for classical and acoustic libraries.
I conclude a unique strength in Chipsounds is going to be creating "super combos" which weren't originally possible, surpassing hardware limitations. Since I don't like using soft synths multitimbrally on different channels, I may still make use of the mechanism by going the stacking route. I'm not a sucker for 100% authenticity but if the taste is "close enough" and I can go beyond with convenience, this is what ultimately counts.
The included range of presets is quite a diverse variety, but feels limiting — only 3 pads despite all the beta-testing? C'mon. Being able to sort the presets by original machines or a sortable browser more like Arturia's also-vintage approach in Analog Factory would be king. Drawing on more of my experiences, I don't expect as many presets as FabFilter Twin, but since you've come this far with Chipsounds to make it "playable" (as advertised), a wealth of rich presets would be nothing less than indispensable. As a sound designer, I volunteer to contribute!
I also hope David & the Plogue peeps will consider adding Aftertouch modulation — with my new 49SL MkII, it's a MUST for expression, and shouldn't be that hard to implement. Aftertouch is one of those controls that often gets overlooked, but once you're aware of it, you can't go back. (If only it were as ubiquitous as iPhone multitouch.)
Sadly, and I knew you were gonna ask this, there's no Chipsounds demo version yet. But I noticed David just posted 3 screencasts, and of course, included above in this post are the obligatory Torley videos. 7 of them, from initial experiences to jamming with various sounds. (The UI does NOT disappear when choosing sounds and such; that's a special feature of Screenflow that hides what's in the background. I could set the background to be partially visible in the future.)
I'm looking forward to Chipsounds becoming quite popular as a widely-cited tool to lower the entry barrier into making chiptunes. NOW GET YOUR GAME ON!

![Torley posted a photo:[13:53] White Lebed: When I met Jayjay and joined the UWA sims as an artist-in-residence I didn't know much about this place. Once I realize what an amazingly special wonderful program this small team runs I was so impressed. And I wanted everybody know about what is going on here. Since it is better to see once than hear 100 times, I thought it would be the best way to tell the world about them is to invite machinima artists and ask them to film it. It was wonderful to be able to see this place through your eyes. And I love that the machinimas we got were not just advertisements, they were wonderful art pieces. What I never expected is that Jay will turn out to be the best fundraiser in thPosted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:53] White Lebed: When I met Jayjay and joined the UWA sims as an artist-in-residence I didn't know much about this place. Once I realize what an amazingly special wonderful program this small team runs I was so impressed. And I wanted everybody know about what is going on here. Since it is better to see once than hear 100 times, I thought it would be the best way to tell the world about them is to invite machinima artists and ask them to film it. It was wonderful to be able to see this place through your eyes. And I love that the machinimas we got were not just advertisements, they were wonderful art pieces. What I never expected is that Jay will turn out to be the best fundraiser in thPosted by Second Life Resident Torley Linden. Visit University of WA.](http://farm3.static.flickr.com/2693/4341983054_53aed5ab46_s.jpg)
![Torley posted a photo:[13:47] Jayjay Zifanwe: CISKO VANDEVERRE, Berlin, GermanySEEKwww.youtube.com/watch?v=H6zbFx3DxwsPosted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:47] Jayjay Zifanwe: CISKO VANDEVERRE, Berlin, GermanySEEKwww.youtube.com/watch?v=H6zbFx3DxwsPosted by Second Life Resident Torley Linden. Visit University of WA.](http://farm3.static.flickr.com/2773/4341231363_c8b3458d23_s.jpg)
![Torley posted a photo:[13:44] Jayjay Zifanwe shouts: BRADLEY DORCHESTER, Perth, AustraliaMachinimUWA: Art Architecture, Research, Teachingwww.youtube.com/watch?v=YN1k80dA3I8Posted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:44] Jayjay Zifanwe shouts: BRADLEY DORCHESTER, Perth, AustraliaMachinimUWA: Art Architecture, Research, Teachingwww.youtube.com/watch?v=YN1k80dA3I8Posted by Second Life Resident Torley Linden. Visit University of WA.](http://farm3.static.flickr.com/2737/4341230493_2f782e6088_s.jpg)

![Torley posted a photo:[13:42] Jayjay Zifanwe: COLEMARIE SOLEIL, Florida USA UWA Machinima Challenge Submissionwww.youtube.com/watch?v=KdIQP-YrYLwPosted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:42] Jayjay Zifanwe: COLEMARIE SOLEIL, Florida USA UWA Machinima Challenge Submissionwww.youtube.com/watch?v=KdIQP-YrYLwPosted by Second Life Resident Torley Linden. Visit University of WA.](http://farm3.static.flickr.com/2689/4341963584_bda095aac6_s.jpg)
![Torley posted a photo:[13:38] Jayjay Zifanwe: CHANTAL HARVEY, Maastricht, NetherlandsUniversity of Western Australia in Second Lifewww.youtube.com/watch?v=tR_pc90Eu4k[13:39] Jayjay Zifanwe: I want to say hi to all machinimatographers and their friends, fans and crews.Before I go into details, I want to express that I am very sorry that I cannot be here myself, at this ceremony - my real life got in the way. My boss wont give me the night off, not even for an important event like this. (cries). My ONE chance to meet the famous Torley and ask him to consider being a part of the MMIF machinima festival on the 20th of Februari - down the drain!Posted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:38] Jayjay Zifanwe: CHANTAL HARVEY, Maastricht, NetherlandsUniversity of Western Australia in Second Lifewww.youtube.com/watch?v=tR_pc90Eu4k[13:39] Jayjay Zifanwe: I want to say hi to all machinimatographers and their friends, fans and crews.Before I go into details, I want to express that I am very sorry that I cannot be here myself, at this ceremony - my real life got in the way. My boss wont give me the night off, not even for an important event like this. (cries). My ONE chance to meet the famous Torley and ask him to consider being a part of the MMIF machinima festival on the 20th of Februari - down the drain!Posted by Second Life Resident Torley Linden. Visit University of WA.](http://farm3.static.flickr.com/2753/4341958070_318b895425_s.jpg)
![Torley posted a photo:[13:36] Jayjay Zifanwe: LASLOPANTOMIK YAO, Barcelona, Spain MachinimUWAblip.tv/file/3147141 (LASLOPANTOMIK YAO, Barcelona, Spain MachinimUWA blip.tv/file/3147141)Posted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:36] Jayjay Zifanwe: LASLOPANTOMIK YAO, Barcelona, Spain MachinimUWAblip.tv/file/3147141 (LASLOPANTOMIK YAO, Barcelona, Spain MachinimUWA blip.tv/file/3147141)Posted by Second Life Resident Torley Linden. Visit University of WA.](http://farm5.static.flickr.com/4006/4341206009_e30658c02b_s.jpg)
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Torley,
Were you able to get it to work with automap in ableton live right away? I have a novation remote SL Zero, so any input you could give me before i drop the $75 would be great. It would be great if I could have controller memory/learning via Automap.
Hi
Since its a multitimbral synth , normal params dont make sense, so currently no automap or learn is possible, as its only automatable using CCs.
This allows perfect sample accuracy in automation , which is critical for those sounds,.
David,
thus far, since he happens to have a novation controller.
Thanks for answering my question. I'll probably make my own profiles on my kontrol49 (which i would love to upgrade to a novation remote 49 mk2, but i haven't found any good excuses yet) and my remote zero sl. It just takes a bunch of manual reading. With other VSTi's I cheat with Automap alot, so I was just gauging how it might react with Chipsounds based on torley's experience
I have been wanting to buy it since I saw the CDM post. I'll probably break down and buy it today or tomorrow. I'll be sure to post videos so other people can see the awesomeness.
Thanks for tackling my question
A. Powers
@David Thanks for helping and nice to see you here! We're all over the Net, eh?
@Powers Great Q. I hardly use Automap because (1) Ableton Live's MIDI Learn fulfills most of my mapping needs and (2) I don't like how each plugin that's "wrapped" gets a duplicate entry.
But I was curious and wrapped Chipsounds. Unfortunately, unlike most other soft synths, it wasn't automatically recognized, likely because of what David said. However, I must note some multitimbral plugins like East West Play *are* recognized and show English names for each control (as opposed to just "CC# 27").
Automap integrates well with Live's native instruments & effects, but outside of that, I've not known it to be truely automatic.
Hi
Dimension Pro: (4 slot multi), has all possible parameters for the 4 slots always available… (Aria can have new parameter names per patch/instrument, like "blue" or "weird sync" or whatever)
EW Play from what we are able to gather, only allows to automate the first instrument slot, and from what we can understand, only a few parameters are available.
K3 mixes all instrument into the flat parameter list in a weird way while reusing the same parameter ID for totally different targets in different loaded instruments.
EG: parameter 02 will change the attack in an instrument, and a cutoff in another at the same time.. of course you can manually build your list of parameter mapping, but it need to be _manually_ changed as soon as the list of loaded instrument is modified.
We are still looking around at how best to implement this, but its not a trivial design
We are tempted in going the "send all params to all slots" and have users just dont mix and match multitimbrality (different MIDI channels in slots) and parameters.
But we love to keep the 8 independent channels and all CCs always available for pro solutions such as Sonar/Renoise which work pretty fine with it.