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	<title>Comments on: Plogue Chipsounds makes chiptune &amp; video game sounds easy &#8211; review</title>
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	<link>http://torley.com/plogue-chipsounds-makes-chiptune-video-game-sounds-easy</link>
	<description>Home of the musical Dream Journal.</description>
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		<title>By: David Viens</title>
		<link>http://torley.com/plogue-chipsounds-makes-chiptune-video-game-sounds-easy/comment-page-1#comment-55095</link>
		<dc:creator>David Viens</dc:creator>
		<pubDate>Mon, 19 Oct 2009 18:52:29 +0000</pubDate>
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		<description>Hi

Dimension Pro: (4 slot multi), has all possible parameters for the 4 slots always available... (Aria can have new parameter names per patch/instrument, like &quot;blue&quot; or &quot;weird sync&quot; or whatever)

EW Play from what we are able to gather, only allows to automate the first instrument slot, and from what we can understand, only a few parameters are available. 

K3 mixes all instrument into the flat parameter list in a weird way while reusing the same parameter ID for totally different targets in different loaded instruments.
EG: parameter 02  will change the attack in an instrument, and a cutoff in another at the same time.. of course you can manually build your list of parameter mapping, but it need to be _manually_ changed as soon as the list of loaded instrument is modified.

We are still looking around at how best to implement this, but its not a trivial design

We are tempted in going the &quot;send all params to all slots&quot; and have users just dont mix and match multitimbrality (different MIDI channels in slots) and parameters.

But we love to keep the 8 independent channels and all CCs always available for pro solutions such as Sonar/Renoise which work pretty fine with it.</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>Dimension Pro: (4 slot multi), has all possible parameters for the 4 slots always available&#8230; (Aria can have new parameter names per patch/instrument, like &#034;blue&#034; or &#034;weird sync&#034; or whatever)</p>
<p>EW Play from what we are able to gather, only allows to automate the first instrument slot, and from what we can understand, only a few parameters are available. </p>
<p>K3 mixes all instrument into the flat parameter list in a weird way while reusing the same parameter ID for totally different targets in different loaded instruments.<br />
EG: parameter 02  will change the attack in an instrument, and a cutoff in another at the same time.. of course you can manually build your list of parameter mapping, but it need to be _manually_ changed as soon as the list of loaded instrument is modified.</p>
<p>We are still looking around at how best to implement this, but its not a trivial design</p>
<p>We are tempted in going the &#034;send all params to all slots&#034; and have users just dont mix and match multitimbrality (different MIDI channels in slots) and parameters.</p>
<p>But we love to keep the 8 independent channels and all CCs always available for pro solutions such as Sonar/Renoise which work pretty fine with it.</p>
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		<title>By: uptownboogiedown &#187; Blog Archive &#187; Chipsounds Reviews, Videos, and More Places to Get Your Vintage Chip Fix</title>
		<link>http://torley.com/plogue-chipsounds-makes-chiptune-video-game-sounds-easy/comment-page-1#comment-55092</link>
		<dc:creator>uptownboogiedown &#187; Blog Archive &#187; Chipsounds Reviews, Videos, and More Places to Get Your Vintage Chip Fix</dc:creator>
		<pubDate>Mon, 19 Oct 2009 06:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/plogue-chipsounds-makes-chiptune-video-game-sounds-easy#comment-55092</guid>
		<description>[...] Plogue Chipsounds makes chiptune &amp; video game sounds easy [Torley Lives] Chipsounds Plugin Chip Sounds [Ugress] [...]</description>
		<content:encoded><![CDATA[<p>[...] Plogue Chipsounds makes chiptune &amp; video game sounds easy [Torley Lives] Chipsounds Plugin Chip Sounds [Ugress] [...]</p>
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		<title>By: Torley</title>
		<link>http://torley.com/plogue-chipsounds-makes-chiptune-video-game-sounds-easy/comment-page-1#comment-55081</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Sat, 17 Oct 2009 20:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/plogue-chipsounds-makes-chiptune-video-game-sounds-easy#comment-55081</guid>
		<description>@David Thanks for helping and nice to see you here! We&#039;re all over the Net, eh?

@Powers Great Q. I hardly use Automap because (1) Ableton Live&#039;s MIDI Learn fulfills most of my mapping needs and (2) I don&#039;t like how each plugin that&#039;s &quot;wrapped&quot; gets a duplicate entry.

But I was curious and wrapped Chipsounds. Unfortunately, unlike most other soft synths, it wasn&#039;t automatically recognized, likely because of what David said. However, I must note some multitimbral plugins like East West Play *are* recognized and show English names for each control (as opposed to just &quot;CC# 27&quot;).

Automap integrates well with Live&#039;s native instruments &amp; effects, but outside of that, I&#039;ve not known it to be truely automatic.</description>
		<content:encoded><![CDATA[<p>@David Thanks for helping and nice to see you here! We&#039;re all over the Net, eh?</p>
<p>@Powers Great Q. I hardly use Automap because (1) Ableton Live&#039;s MIDI Learn fulfills most of my mapping needs and (2) I don&#039;t like how each plugin that&#039;s &#034;wrapped&#034; gets a duplicate entry.</p>
<p>But I was curious and wrapped Chipsounds. Unfortunately, unlike most other soft synths, it wasn&#039;t automatically recognized, likely because of what David said. However, I must note some multitimbral plugins like East West Play *are* recognized and show English names for each control (as opposed to just &#034;CC# 27&#034;).</p>
<p>Automap integrates well with Live&#039;s native instruments &#038; effects, but outside of that, I&#039;ve not known it to be truely automatic.</p>
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		<title>By: Powers</title>
		<link>http://torley.com/plogue-chipsounds-makes-chiptune-video-game-sounds-easy/comment-page-1#comment-55074</link>
		<dc:creator>Powers</dc:creator>
		<pubDate>Sat, 17 Oct 2009 13:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/plogue-chipsounds-makes-chiptune-video-game-sounds-easy#comment-55074</guid>
		<description>David,
Thanks for answering my question. I&#039;ll probably make my own profiles on my kontrol49 (which i would love to upgrade to a novation remote 49 mk2, but i haven&#039;t found any good excuses yet) and my remote zero sl. It just takes a bunch of manual reading. With other VSTi&#039;s I cheat with Automap alot, so I was just gauging how it might react with Chipsounds based on torley&#039;s experience :P thus far, since he happens to have a novation controller. 
I have been wanting to buy it since I saw the CDM post. I&#039;ll probably break down and buy it today or tomorrow. I&#039;ll be sure to post videos so other people can see the awesomeness. 
Thanks for tackling my question :)

A. Powers</description>
		<content:encoded><![CDATA[<p>David,<br />
Thanks for answering my question. I&#039;ll probably make my own profiles on my kontrol49 (which i would love to upgrade to a novation remote 49 mk2, but i haven&#039;t found any good excuses yet) and my remote zero sl. It just takes a bunch of manual reading. With other VSTi&#039;s I cheat with Automap alot, so I was just gauging how it might react with Chipsounds based on torley&#039;s experience <img src='http://torley.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  thus far, since he happens to have a novation controller.<br />
I have been wanting to buy it since I saw the CDM post. I&#039;ll probably break down and buy it today or tomorrow. I&#039;ll be sure to post videos so other people can see the awesomeness.<br />
Thanks for tackling my question <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>A. Powers</p>
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