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	<title>Comments on: Sculpties and dolphins &#8212; what&#039;s the connection?</title>
	<atom:link href="http://torley.com/sculpties-and-dolphins-whats-the-connection/feed" rel="self" type="application/rss+xml" />
	<link>http://torley.com/sculpties-and-dolphins-whats-the-connection</link>
	<description>I amplify your awesome.</description>
	<pubDate>Wed, 03 Dec 2008 23:35:28 +0000</pubDate>
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		<title>By: Becca</title>
		<link>http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-45606</link>
		<dc:creator>Becca</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-45606</guid>
		<description>ok...is it just me? how the heck do i register with Rokuro?</description>
		<content:encoded><![CDATA[<p>ok&#8230;is it just me? how the heck do i register with Rokuro?</p>
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		<title>By: Torley</title>
		<link>http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-35097</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Mon, 18 Jun 2007 22:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-35097</guid>
		<description>Lively discussion, Daedalus and bloke.

Sculpties are so freakin' exciting to me. I've played a bit with Rokuro and want to do more... gotta find the time. It seems to be one of the easiest entry points to creating sculpties, at least lathe-style ones which are symmetrical. Reminds me of that movie &lt;i&gt;Ghost&lt;/i&gt;, you know, Patrick Swayze and Demi Moore on the pottery wheel... hehehe. (Oh gosh, I hope someone reenacts that scene, complete with "Unchained Melody"!)

And yeah, their bounding boxes aren't what you'd expect them to be — we do hope to improve that in the future, too.</description>
		<content:encoded><![CDATA[<p>Lively discussion, Daedalus and bloke.</p>
<p>Sculpties are so freakin&#039; exciting to me. I&#039;ve played a bit with Rokuro and want to do more&#8230; gotta find the time. It seems to be one of the easiest entry points to creating sculpties, at least lathe-style ones which are symmetrical. Reminds me of that movie <i>Ghost</i>, you know, Patrick Swayze and Demi Moore on the pottery wheel&#8230; hehehe. (Oh gosh, I hope someone reenacts that scene, complete with &#034;Unchained Melody&#034;!)</p>
<p>And yeah, their bounding boxes aren&#039;t what you&#039;d expect them to be — we do hope to improve that in the future, too.</p>
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		<title>By: bloke de france</title>
		<link>http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-35011</link>
		<dc:creator>bloke de france</dc:creator>
		<pubDate>Thu, 14 Jun 2007 13:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-35011</guid>
		<description>if you want to sit  high above  a spinning ufo or walk over a  bug torley textured fungus,  i'm the only frenchbloke on Sl. we've  made sculptie penguin bowling(tm) hehe.</description>
		<content:encoded><![CDATA[<p>if you want to sit  high above  a spinning ufo or walk over a  bug torley textured fungus,  i&#039;m the only frenchbloke on Sl. we&#039;ve  made sculptie penguin bowling(tm) hehe.</p>
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		<title>By: Daedalus Young</title>
		<link>http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-35010</link>
		<dc:creator>Daedalus Young</dc:creator>
		<pubDate>Thu, 14 Jun 2007 13:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-35010</guid>
		<description>Yes bloke, if you make a sculpty that fits most of the bounding box it's in, it's shape is far more like the server assumes it, thus the forcefield is less noticeable. When you make something smaller than that, in any of the three dimensions, you will notice it more. I will talk about this in my upcoming Sculpty Video Tut. For which I'm still gathering footage :P</description>
		<content:encoded><![CDATA[<p>Yes bloke, if you make a sculpty that fits most of the bounding box it&#039;s in, it&#039;s shape is far more like the server assumes it, thus the forcefield is less noticeable. When you make something smaller than that, in any of the three dimensions, you will notice it more. I will talk about this in my upcoming Sculpty Video Tut. For which I&#039;m still gathering footage <img src='http://torley.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
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		<title>By: bloke de france</title>
		<link>http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-35007</link>
		<dc:creator>bloke de france</dc:creator>
		<pubDate>Thu, 14 Jun 2007 08:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-35007</guid>
		<description>however, (we worked it out !),  on the Rokuro, if you fill as much of the 'box' with the shape you've made and  then scale it in edit, you don't get invisible space problems (if you've ever been stuck inside the sculpties hidden 'force field' once you've scaled it upwards in edit. then you'll know how  annoying  that is. 

Re: physics, we're using sculpties a lot for our next relay for life playzone ( for want of a better word )  I can report that the sculptie barrel race is  indeed stomach churning (and fun)</description>
		<content:encoded><![CDATA[<p>however, (we worked it out !),  on the Rokuro, if you fill as much of the &#039;box&#039; with the shape you&#039;ve made and  then scale it in edit, you don&#039;t get invisible space problems (if you&#039;ve ever been stuck inside the sculpties hidden &#039;force field&#039; once you&#039;ve scaled it upwards in edit. then you&#039;ll know how  annoying  that is. </p>
<p>Re: physics, we&#039;re using sculpties a lot for our next relay for life playzone ( for want of a better word )  I can report that the sculptie barrel race is  indeed stomach churning (and fun)</p>
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		<title>By: Daedalus Young</title>
		<link>http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-35002</link>
		<dc:creator>Daedalus Young</dc:creator>
		<pubDate>Wed, 13 Jun 2007 21:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-35002</guid>
		<description>bloke, that's because Sculpties have something other prims don't have: a specific texture. The physics engine on the server doesn't download the sculpt texture, so it doesn't know the shape of Sculpted Prims. Therefor it assumes basically a sphere as shape. Most Sculpties are no spheres of course, so the simulated physics are different than how you'd expect the Sculpty to behave.</description>
		<content:encoded><![CDATA[<p>bloke, that&#039;s because Sculpties have something other prims don&#039;t have: a specific texture. The physics engine on the server doesn&#039;t download the sculpt texture, so it doesn&#039;t know the shape of Sculpted Prims. Therefor it assumes basically a sphere as shape. Most Sculpties are no spheres of course, so the simulated physics are different than how you&#039;d expect the Sculpty to behave.</p>
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		<title>By: bloke de france</title>
		<link>http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-34995</link>
		<dc:creator>bloke de france</dc:creator>
		<pubDate>Wed, 13 Jun 2007 13:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-34995</guid>
		<description>it's one of those odd things - they do appear to take up physical space around them, ie, you can never walk on one, but on an invisible shape above them, same applies to sitting on one. It could be related to the Rokuro.</description>
		<content:encoded><![CDATA[<p>it&#039;s one of those odd things - they do appear to take up physical space around them, ie, you can never walk on one, but on an invisible shape above them, same applies to sitting on one. It could be related to the Rokuro.</p>
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		<title>By: Torley</title>
		<link>http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-34969</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Tue, 12 Jun 2007 01:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-34969</guid>
		<description>@bloke: As to why "and why do sculpties take up so much physical space ?", perhaps there's some psychology to this. They're new and fancy, so makes sense to show them off in grand, even gaudy ways.</description>
		<content:encoded><![CDATA[<p>@bloke: As to why &#034;and why do sculpties take up so much physical space ?&#034;, perhaps there&#039;s some psychology to this. They&#039;re new and fancy, so makes sense to show them off in grand, even gaudy ways.</p>
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		<title>By: bloke de france</title>
		<link>http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-34811</link>
		<dc:creator>bloke de france</dc:creator>
		<pubDate>Tue, 05 Jun 2007 09:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/sculpties-and-dolphins-whats-the-connection#comment-34811</guid>
		<description>there were some marvellous sculpties - over at the Hidden Talents section at the Relay Hope sim on Sunday, my one prim sculptie spinning ufo proudly, er, spun. Proudly.
also there were giant Hula Baby dolls, columns,  light thingies,  odd looking mushroom things, flower looking things and i saw some marvellous sculptie plates made by the person who did the sculptie heart that poofed out of the end of the domino run. 

and why do sculpties take up so much physical space ? 

oh, and  the sculptie ufo didn't take kindly to having a follow script in it and decided to fly off into a neighbouring sim for an impromptu invasion.</description>
		<content:encoded><![CDATA[<p>there were some marvellous sculpties - over at the Hidden Talents section at the Relay Hope sim on Sunday, my one prim sculptie spinning ufo proudly, er, spun. Proudly.<br />
also there were giant Hula Baby dolls, columns,  light thingies,  odd looking mushroom things, flower looking things and i saw some marvellous sculptie plates made by the person who did the sculptie heart that poofed out of the end of the domino run. </p>
<p>and why do sculpties take up so much physical space ? </p>
<p>oh, and  the sculptie ufo didn&#039;t take kindly to having a follow script in it and decided to fly off into a neighbouring sim for an impromptu invasion.</p>
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