Sculptypaint is really easy to use
Posted on: August 15, 2007Cel Edman apparently runs a Pentium III @ 866 MHz and sculpties are a time sink. I don't necessarily mean that in a bad way, but more often than not, there's a frustrating amount of intermediary hoops you need to jump through in order to come up with one sculpted prim. It's kind of like the virtual equivalent of that Space Needle machine that stretches pennies.
That's why I'm so amazed at what Cel's gotten done with his limited hardware: Sculptypaint, in over a couple months, is a quick app that you just launch, start pressing various controls, and export a sculpt texture within minutes, if not seconds. I made these in Sculptypaint:
The program itself is pretty streamlined, and little space is wasted in a compact, self-explanatory interface. It's very safe to use, meaning you can just go wild and click buttons — feel free to experiment with no penalty. I would only caution you to give your saved sculpt textures unique names after you're done, so you don't accidentally overwrite them during future use.
I enjoy the "Smooth Script" tool so much; while I haven't dabbled extensively, it's prolly very beneficial if you import an existing sculpt texture with some rough edges.
Version 0.9 adds a point tool; you have to click on the colored area in the upper-right to pull and stretch, as opposed to directly manipulating points on the 3D shape (which I'd prefer), but all things told, for a FREE download, this is pretty incredible, and a recommended facile way to get into sculpties. So check it out, say hi to Cel, and visit his lab inworld. Advancing tools like this will help all of us who want to achieve better content creation.
Note that on some systems, Sculptypaint will be very slow and unresponsive. I had this problem on my older Opteron 170. Cel mentions he's looking for a workaround or fix on his page.
Cel also let me know he's created VJ mixes (I want to do more of this) and seamless textures (I've done a lot of this) of his own, years ago. That's a pioneer for ya — check out mo' of his projects @ The Pixel-Lab.




