I love fantastic documentation. Whether it's to-the-point, humorous text or a memorably delightful screencast, I can't help but admire outstanding examples that go above and beyond. Recently in Second Life, several peeps pointed me to Verkin Raven & Stickman Ingman's Seawolf Monsters — in particular, badass dragons.
Not only did the site have a burning cabin with gorgeous glow and particle flames (not the staid old animated textures which served their purpose long ago), the dragons were on display. (One suspects they started the fire.)
One very kewl thing I observed is: in order to enable better avatar articulations, these dragons make use of a clever hack which deforms your avatar mesh so your limbs are stretched out, all Inquisition-style. I've seen that trick used for freakish effect before, but never couched in sculpted prims and mastered like this. The dragons also have custom sounds, customizable body parts, and more "experience candy".
As is often true with me, I adore seeing choice individual techniques combined together. It's like raw fish on rice with a touch of wasabi, or something like that.
Nearby, I saw a great signboard which more avatar makers — and content creators in general — should learn from to be better. Not only does it provide the usual feature summary list and still pics of the avatars, there's also previews of what the Heads-Up Display controller looks like, which lets the dragon emit fire (and ice, or something blue-ish), change colors, and other rockin' stuff. And unexpectedly, a link to a wiki page!
I clicked it and looked in my web browser. Wow, this documentation is great! Not only does it inform you of all the features and benefits before you buy (otherwise, I might not have clearly known you can change eye textures or that it has a special camera mode), it's much easier to look up later if you need help — compared to, say, the boring limits of an inworld notecard.
Whenever possible, I recommend reading a product's manual before buying it. Past the marketing claptrap, manuals can make you aware of strengths & weaknesses, and put you in a better position of what to expect.
That being said, I haven't bought one of these dragons yet, but will be doing so soon. I'm impressed by the whole package: I've seen a few Seawolf dragons in action, flapping wings, breathing fire, and all so I know the avatar rocks. hus, fantasy creatures with fantastic documentation. The only one part I haven't experienced yet is customer service, but the wiki makes this sound amenable, too:
- Are you friendly to critique and feedback?
Definitely! You can send feedback to either Stickman Ingmann or Verkin Raven, although Stick generally handles scripted features/animation and Verkin the art and effects.
Have you had a positive experience with quality documentation and/or service for a product, Second Life or otherwise? Let me know and let's praise the people responsible!




![Torley posted a photo:[13:53] White Lebed: When I met Jayjay and joined the UWA sims as an artist-in-residence I didn't know much about this place. Once I realize what an amazingly special wonderful program this small team runs I was so impressed. And I wanted everybody know about what is going on here. Since it is better to see once than hear 100 times, I thought it would be the best way to tell the world about them is to invite machinima artists and ask them to film it. It was wonderful to be able to see this place through your eyes. And I love that the machinimas we got were not just advertisements, they were wonderful art pieces. What I never expected is that Jay will turn out to be the best fundraiser in thPosted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:53] White Lebed: When I met Jayjay and joined the UWA sims as an artist-in-residence I didn't know much about this place. Once I realize what an amazingly special wonderful program this small team runs I was so impressed. And I wanted everybody know about what is going on here. Since it is better to see once than hear 100 times, I thought it would be the best way to tell the world about them is to invite machinima artists and ask them to film it. It was wonderful to be able to see this place through your eyes. And I love that the machinimas we got were not just advertisements, they were wonderful art pieces. What I never expected is that Jay will turn out to be the best fundraiser in thPosted by Second Life Resident Torley Linden. Visit University of WA.](http://farm3.static.flickr.com/2693/4341983054_53aed5ab46_s.jpg)
![Torley posted a photo:[13:47] Jayjay Zifanwe: CISKO VANDEVERRE, Berlin, GermanySEEKwww.youtube.com/watch?v=H6zbFx3DxwsPosted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:47] Jayjay Zifanwe: CISKO VANDEVERRE, Berlin, GermanySEEKwww.youtube.com/watch?v=H6zbFx3DxwsPosted by Second Life Resident Torley Linden. Visit University of WA.](http://farm3.static.flickr.com/2773/4341231363_c8b3458d23_s.jpg)
![Torley posted a photo:[13:44] Jayjay Zifanwe shouts: BRADLEY DORCHESTER, Perth, AustraliaMachinimUWA: Art Architecture, Research, Teachingwww.youtube.com/watch?v=YN1k80dA3I8Posted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:44] Jayjay Zifanwe shouts: BRADLEY DORCHESTER, Perth, AustraliaMachinimUWA: Art Architecture, Research, Teachingwww.youtube.com/watch?v=YN1k80dA3I8Posted by Second Life Resident Torley Linden. Visit University of WA.](http://farm3.static.flickr.com/2737/4341230493_2f782e6088_s.jpg)

![Torley posted a photo:[13:42] Jayjay Zifanwe: COLEMARIE SOLEIL, Florida USA UWA Machinima Challenge Submissionwww.youtube.com/watch?v=KdIQP-YrYLwPosted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:42] Jayjay Zifanwe: COLEMARIE SOLEIL, Florida USA UWA Machinima Challenge Submissionwww.youtube.com/watch?v=KdIQP-YrYLwPosted by Second Life Resident Torley Linden. Visit University of WA.](http://farm3.static.flickr.com/2689/4341963584_bda095aac6_s.jpg)
![Torley posted a photo:[13:38] Jayjay Zifanwe: CHANTAL HARVEY, Maastricht, NetherlandsUniversity of Western Australia in Second Lifewww.youtube.com/watch?v=tR_pc90Eu4k[13:39] Jayjay Zifanwe: I want to say hi to all machinimatographers and their friends, fans and crews.Before I go into details, I want to express that I am very sorry that I cannot be here myself, at this ceremony - my real life got in the way. My boss wont give me the night off, not even for an important event like this. (cries). My ONE chance to meet the famous Torley and ask him to consider being a part of the MMIF machinima festival on the 20th of Februari - down the drain!Posted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:38] Jayjay Zifanwe: CHANTAL HARVEY, Maastricht, NetherlandsUniversity of Western Australia in Second Lifewww.youtube.com/watch?v=tR_pc90Eu4k[13:39] Jayjay Zifanwe: I want to say hi to all machinimatographers and their friends, fans and crews.Before I go into details, I want to express that I am very sorry that I cannot be here myself, at this ceremony - my real life got in the way. My boss wont give me the night off, not even for an important event like this. (cries). My ONE chance to meet the famous Torley and ask him to consider being a part of the MMIF machinima festival on the 20th of Februari - down the drain!Posted by Second Life Resident Torley Linden. Visit University of WA.](http://farm3.static.flickr.com/2753/4341958070_318b895425_s.jpg)
![Torley posted a photo:[13:36] Jayjay Zifanwe: LASLOPANTOMIK YAO, Barcelona, Spain MachinimUWAblip.tv/file/3147141 (LASLOPANTOMIK YAO, Barcelona, Spain MachinimUWA blip.tv/file/3147141)Posted by Second Life Resident Torley Linden. Visit University of WA. Torley posted a photo:[13:36] Jayjay Zifanwe: LASLOPANTOMIK YAO, Barcelona, Spain MachinimUWAblip.tv/file/3147141 (LASLOPANTOMIK YAO, Barcelona, Spain MachinimUWA blip.tv/file/3147141)Posted by Second Life Resident Torley Linden. Visit University of WA.](http://farm5.static.flickr.com/4006/4341206009_e30658c02b_s.jpg)
{ 9 comments… read them below or add one }
Oh you cruel, cruel man!
I have been doing the Dragon avatar thing since late 2006 and always on the lookout for newer, better Dragons!
And you don't provide a SLURL!
/me frowns and squints with the evil-eye and point to Torley in that 'shame-on-you' expression familiar in those cheesy Disney movies.
Ari, the sim you can find these avs at is "Aggro". You can also search for "seawolf" and it should come up, although I think Seawolf (ie, Verkin Raven and Stickman Ingmann) also make boats, if I'm not mistaken. Torley's pictures are from the Aggro sim, however, and the sim itself is gorgeous, even if a bit laggy. I caved in yesterday and bought all three avs, and had a little time to play with them before logging out for the night… they're really something! The animation for the juvenile even reflects that it's a baby–in flight, it flies in a more-noticably clumsy manner (like a baby dragon would, if they were real) than the adult, or the HUGE ancient dragon does. For some fun, don one of those three avs and find an ocean sim with object-rezzing rights, and fly up and down, in and out of the water. The avs rez their own splashes! I can't wait to see what else they do.
I bought the large dragon (Ancient) and love it.
Torley, I am curious about Seawolf's sim itself Aggro…I have not seen any like it: The sim appears larger than it really is..the HUGE mountains in the landscape are outside of the sim borders and unreachable…how is this possible? Maybe a topic for a vidtut?
Razrcut – this technique for the apparent mountains is something I'd be happy to show you, but it's only suitable for use on private estates, unless you enjoy everyone, including the Lindens, justifiably angry.
Aggro is one of the most beautiful sims in SecondLife, bar none, and the dragons are *astonishing*, especially since the Adult and Ancient come with saddles for your puny human snacks, I mean friends, to ride.
The customization HUD is one of the best "Preferences" UIs I've ever seen, anywhere. Very nicely done.
@Ari: Shame on me indeed! I should've been more obvious. Just about EVERY Second Life picture I post has a SLURL, so if you click through any of them, see the "Visit…" link? Next time I should remember to make the destinations of my explorations more clear… especially since I'm such a big advocate for SLURLs, I wouldn't want to be a hypocrite or anything like that.
@Ravin: Oh thank you for sharing your observations! Those details, ahhh, AMAZING!
@Razrcut: That's prolly sculpted megaprims that are positioned in such a way that their centers are within the region, but visibly extend past it, creating the lovely continuity-of-experience you refer to.
@CoyoteAngel: Hahaha, "puny human snacks".
Thanks for the article and the comments! I'm not sure what else I could add, you got the scenery bit correct, Torley.
When we toyed with the megaprim scenery, we had low rolling hills, distant island crags, and a canyon which was 4,000 meters high. Just about any scenery type is possible. I had to settle on the mountains though, I'm smitten with conifers and snowcaps. <3
The wiki was a preference over notecards since we could update centrally, format text, and add inset pictures (which is helpful for tutorials).
@Verkin: Thanks for sharing some insights behind the story of how this greatness came to be. It's good that general webpages can be shown in-viewer, too. I hope Flash (video etc.) will work someday…
Aggro's dragons are the best I've seen yet. I've had my ancient one for a while, and never fail to draw a crowd when we land. The fire and ice effects also are good, have had loads of fun with them. I heartily recommend these dragons to anyone interested in dragons.
i have al three dragons …juventile..adult and ancient soo that shows how good they are ..and im very picky …only thing is i can never choose witch one to waer ;p…i recomend these avaters fore evryone intrested in dragon avaters cause these guys are the bestttt…