Strangers in a Familiar Place
Posted on: February 19, 2006Something I've not seen more of in Second Life are sequenced particle "attacks". And by that, I reference games like Final Fantasy which feature battles full of splashy colors and animations, with elemental shards flying everywhere, or perhaps a giant monster drops down and crushes the enemy. Sound effects added to taste, and it takes place throughout a sequenced timeline. I've seen RPGs within SL which do have a goodly amount of particle magic, but I sometimes consider: "This fireball spell isn't using a texture—would it be better with it?"
It's bizarre how popular particles are, and yet not more experimentation is done with them up to the present day. It's like, they're generally in a state of stagnation. I mentioned Jopsy Pendragon's Particle Laboratory before, and there are a few notable particle specialists like Neil Protagonist (who makes very nice fires and more). I just can't get enuff tho, and I want more!
So if you have been doing some really thrilling particle trickery, please drop me a line.
(This isn't for any specific goal… I'm just sheerly curious… and we'll see where it takes us.)
