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	<title>Comments on: The skies will return&#8230;</title>
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	<link>http://torley.com/the-skies-will-return</link>
	<description>Home of the musical Dream Journal.</description>
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		<title>By: Torley</title>
		<link>http://torley.com/the-skies-will-return/comment-page-1#comment-35273</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Tue, 26 Jun 2007 00:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/the-skies-will-return#comment-35273</guid>
		<description>Whoa comments here! Posts seem to really take on different lives in the comments, this one has rendered itself conducive to a lot of thoughtful feature suggestions and other ideas. :)

I&#039;d better learn to build a viewer so I&#039;m not left behind in the dust.

@Simondo: Thanks for sharing, Maximilian Milosz does such nice builds; I like the glass textures he chooses. Haha, nice to see the Metal Slug reference too. :)

@Daedalus: OTTOMH, I remember asking for &quot;Hierarchy in primsets&quot; and &quot;Texture offset in pixels&quot; too. It&#039;s been deja vu lately, I see a lot of Issue Tracker requests I once wished for once upon a time. Here&#039;s to hoping more come true.

@Grizzy: When I tried MorphVOX, I didn&#039;t know there was a Voice Doctor (or that it even existed). Thanks for your experiences, that&#039;s great to hear that it gives you more flexibility with voice in SL; I&#039;ll remain cautious-yet-openminded until the next time I try it again.

@Ananda: I don&#039;t mind! I don&#039;t know if it&#039;s ever been tried. Andrew &amp; Co. are neck-deep in Havok 4 work right now, but when they resurface, that&#039;d be a curious thing to ask. In the meantime, if you have more technical questions, I&#039;d recommend seeing if you can make it to our devs&#039; &lt;a href=&quot;https://wiki.secondlife.com/wiki/Office_Hours&quot; rel=&quot;nofollow&quot;&gt;Office Hours&lt;/a&gt;.

Ana also makes a good point about &quot;mannerisms&quot;, which comes into play when doing voice acting — I was watching a lot of impersonations on YouTube the other day, and beyond changing pitch and formant, there are a lot of things which can&#039;t be electronically emulated, so you have to provide a good basis for &quot;translation&quot;. However, I do know that higher-end audio processing units like the TC Helicon ones can approach things like raspiness (e.g., smoked too many ciggys).

@Gwyggory: Thanks for coming here and giving your opinion firsthand! Really cool to hear you&#039;re already in Second Life and are also &quot;planning on creating custom voice packs&quot;; from what I&#039;ve heard, there&#039;s clearly an interest in doing this. I&#039;d be curious to learn what our Luskwood furs wanted too. Hmm... I wonder if there&#039;s a way to automatically change MorphVOX settings when changing avs too.

That and, any plans for a Mac version of MorphVOX?

@Allatu: Good to know, and about the latency, too!

@Vint: Awwwwe, yeah, I was concerned that the WindLight screen for Voice: First Look would be confusing. I didn&#039;t put any Torley-specific stuff up at SL4B, but Iridium got my WindLight materials to setup. (I haven&#039;t had a chance to really explore the site yet.)

@Mariel: Yeah, that&#039;s a known glitch, where ripple water doesn&#039;t change color with the sky setting. I think that&#039;s already been fixed internally. WindLight will definitely look different than &quot;the old way&quot; and &quot;better&quot; is agreeably subjective, but I hope it looks generally better for most Residents. We&#039;re continuing to tweak the presets, thanks for dropping by!

@Gwyneth: Wow, you went through all that trouble. Good learning experience at the very least, I think! And like I mentioned before, I want to learn how to compile a viewer too.</description>
		<content:encoded><![CDATA[<p>Whoa comments here! Posts seem to really take on different lives in the comments, this one has rendered itself conducive to a lot of thoughtful feature suggestions and other ideas. <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#039;d better learn to build a viewer so I&#039;m not left behind in the dust.</p>
<p>@Simondo: Thanks for sharing, Maximilian Milosz does such nice builds; I like the glass textures he chooses. Haha, nice to see the Metal Slug reference too. <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Daedalus: OTTOMH, I remember asking for &#034;Hierarchy in primsets&#034; and &#034;Texture offset in pixels&#034; too. It&#039;s been deja vu lately, I see a lot of Issue Tracker requests I once wished for once upon a time. Here&#039;s to hoping more come true.</p>
<p>@Grizzy: When I tried MorphVOX, I didn&#039;t know there was a Voice Doctor (or that it even existed). Thanks for your experiences, that&#039;s great to hear that it gives you more flexibility with voice in SL; I&#039;ll remain cautious-yet-openminded until the next time I try it again.</p>
<p>@Ananda: I don&#039;t mind! I don&#039;t know if it&#039;s ever been tried. Andrew &amp; Co. are neck-deep in Havok 4 work right now, but when they resurface, that&#039;d be a curious thing to ask. In the meantime, if you have more technical questions, I&#039;d recommend seeing if you can make it to our devs&#039; <a href="https://wiki.secondlife.com/wiki/Office_Hours" rel="nofollow">Office Hours</a>.</p>
<p>Ana also makes a good point about &#034;mannerisms&#034;, which comes into play when doing voice acting — I was watching a lot of impersonations on YouTube the other day, and beyond changing pitch and formant, there are a lot of things which can&#039;t be electronically emulated, so you have to provide a good basis for &#034;translation&#034;. However, I do know that higher-end audio processing units like the TC Helicon ones can approach things like raspiness (e.g., smoked too many ciggys).</p>
<p>@Gwyggory: Thanks for coming here and giving your opinion firsthand! Really cool to hear you&#039;re already in Second Life and are also &#034;planning on creating custom voice packs&#034;; from what I&#039;ve heard, there&#039;s clearly an interest in doing this. I&#039;d be curious to learn what our Luskwood furs wanted too. Hmm&#8230; I wonder if there&#039;s a way to automatically change MorphVOX settings when changing avs too.</p>
<p>That and, any plans for a Mac version of MorphVOX?</p>
<p>@Allatu: Good to know, and about the latency, too!</p>
<p>@Vint: Awwwwe, yeah, I was concerned that the WindLight screen for Voice: First Look would be confusing. I didn&#039;t put any Torley-specific stuff up at SL4B, but Iridium got my WindLight materials to setup. (I haven&#039;t had a chance to really explore the site yet.)</p>
<p>@Mariel: Yeah, that&#039;s a known glitch, where ripple water doesn&#039;t change color with the sky setting. I think that&#039;s already been fixed internally. WindLight will definitely look different than &#034;the old way&#034; and &#034;better&#034; is agreeably subjective, but I hope it looks generally better for most Residents. We&#039;re continuing to tweak the presets, thanks for dropping by!</p>
<p>@Gwyneth: Wow, you went through all that trouble. Good learning experience at the very least, I think! And like I mentioned before, I want to learn how to compile a viewer too.</p>
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		<title>By: Daedalus Young</title>
		<link>http://torley.com/the-skies-will-return/comment-page-1#comment-35217</link>
		<dc:creator>Daedalus Young</dc:creator>
		<pubDate>Sat, 23 Jun 2007 00:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/the-skies-will-return#comment-35217</guid>
		<description>Heh, well I consider 20 hours still fast. For over 7 years, I am stil trying to figure out how to compile &quot;Hello World&quot;. I sort of gave up though, it&#039;s faster just typing &quot;Hello World&quot; in OpenOffice :P</description>
		<content:encoded><![CDATA[<p>Heh, well I consider 20 hours still fast. For over 7 years, I am stil trying to figure out how to compile &#034;Hello World&#034;. I sort of gave up though, it&#039;s faster just typing &#034;Hello World&#034; in OpenOffice <img src='http://torley.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://torley.com/the-skies-will-return/comment-page-1#comment-35212</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Fri, 22 Jun 2007 20:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/the-skies-will-return#comment-35212</guid>
		<description>Well, like starcomber said, if you&#039;re having serious WindLight withdrawals, after much pain and sweat, I managed to get a working compiled version of SL for the Intel Macs:

&lt;a href=&quot;http://gwynethllewelyn.net/article166visual1layout1.html&quot; rel=&quot;nofollow&quot;&gt;WindLight First Look Viewer for 1.17.0.12 (Mac OS X Intel only)&lt;/a&gt;

However, it&#039;s &lt;i&gt;painfully slow&lt;/i&gt;, ie. about a fifth of the performance of the regular viewer. Avatars also don&#039;t get their eyes rendered, who knows why, lol — and the &quot;fullbright&quot; setting makes things &quot;overglow&quot;. Still, it works, and is as stable as the regular SL viewer hehe (noooo I didn&#039;t fix any bugs, but very likely added a few ones by mistake when trying SL to compile :) ).

It&#039;s good enough to take a quick picture of a scene in all WindLight glory but not much else. Also, you&#039;ll have to be quick, since very likely, with the &lt;i&gt;two&lt;/i&gt; upgrades promised for the week starting on the 25th, this version will very likely not work any more, and I&#039;ll have to see if I can compile everything again... hopefully with more luck this time and hitting the right setting to have it run &lt;i&gt;faster&lt;/i&gt; :)

One truly appreciates the developers at LL that can so-very-quickly launch a new version if something goes wrong, sometimes even in the middle of a grid shutdown (this has been quite rare recently, but it used to happen) — I took almost 20 hours to figure out &lt;i&gt;how&lt;/i&gt; to compile it :)

*waves to Gwygory* Good luck on fine-tuning MorphVOX for use in SL, I&#039;m really glad that Screaming Bee allows you to &quot;be around&quot; in SL and give so many helpful tips to the overall community and also take feedback on what they&#039;d like  to have as new voice packs. Oh, well, I guess you&#039;re also &quot;addicted&quot; by now — LOL :) And let me know when you&#039;ve got a Mac version available that turns my hoarse, smoker&#039;s voice with a Kyrgystan accent (or so they tell me!) into something recognisable as English :) haha</description>
		<content:encoded><![CDATA[<p>Well, like starcomber said, if you&#039;re having serious WindLight withdrawals, after much pain and sweat, I managed to get a working compiled version of SL for the Intel Macs:</p>
<p><a href="http://gwynethllewelyn.net/article166visual1layout1.html" rel="nofollow">WindLight First Look Viewer for 1.17.0.12 (Mac OS X Intel only)</a></p>
<p>However, it&#039;s <i>painfully slow</i>, ie. about a fifth of the performance of the regular viewer. Avatars also don&#039;t get their eyes rendered, who knows why, lol — and the &#034;fullbright&#034; setting makes things &#034;overglow&#034;. Still, it works, and is as stable as the regular SL viewer hehe (noooo I didn&#039;t fix any bugs, but very likely added a few ones by mistake when trying SL to compile <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ).</p>
<p>It&#039;s good enough to take a quick picture of a scene in all WindLight glory but not much else. Also, you&#039;ll have to be quick, since very likely, with the <i>two</i> upgrades promised for the week starting on the 25th, this version will very likely not work any more, and I&#039;ll have to see if I can compile everything again&#8230; hopefully with more luck this time and hitting the right setting to have it run <i>faster</i> <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One truly appreciates the developers at LL that can so-very-quickly launch a new version if something goes wrong, sometimes even in the middle of a grid shutdown (this has been quite rare recently, but it used to happen) — I took almost 20 hours to figure out <i>how</i> to compile it <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>*waves to Gwygory* Good luck on fine-tuning MorphVOX for use in SL, I&#039;m really glad that Screaming Bee allows you to &#034;be around&#034; in SL and give so many helpful tips to the overall community and also take feedback on what they&#039;d like  to have as new voice packs. Oh, well, I guess you&#039;re also &#034;addicted&#034; by now — LOL <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  And let me know when you&#039;ve got a Mac version available that turns my hoarse, smoker&#039;s voice with a Kyrgystan accent (or so they tell me!) into something recognisable as English <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  haha</p>
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		<title>By: Mariel Voyunicef</title>
		<link>http://torley.com/the-skies-will-return/comment-page-1#comment-35190</link>
		<dc:creator>Mariel Voyunicef</dc:creator>
		<pubDate>Fri, 22 Jun 2007 04:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/the-skies-will-return#comment-35190</guid>
		<description>I had forgot to drop in this page. o.O It&#039;s eye candy.

OK, getting back on topic - I didn&#039;t download the Voice FLV (not sure if I want people to laugh at my accent o.o) and I&#039;m using WL FLV, like, right now. o.O

Actually, I just moved the Sky Settings. O.o I&#039;m lost now, I think.

I tried it in Foobar Salad (TG), Katharine Berry&#039;s sim, and I saw a funny glitch when I used one of the 12AM. Wanted to send a copy of this to Snapzilla to finally begin using my account, but it crashed before I could take the second one. Anyway, it is on Flickr: http://www.flickr.com/photos/faeriedevilish/585162882/

I&#039;m not sure if that glitch is specific of WL or if it was anything else. After I crashed, I logged back in and the water was icy blue again. ^^

Personally, I *love* WL not only foor the lovely skies, but also for the mad effects. Walking around in mad colours is amazing, I think. Also, even if no one else did ._., I loved being able to use overexposition for snapshots in-world.

I think that WL will be fine for most people if there is a sort of &#039;tutorial&#039; on the settings. Many complained about the effects that lightning has on skins and builds, and I personally found it very challenging to find balance outside the defaults, so perhaps a few lessons for those of us with less developed visual skills would help.

I&#039;m off to take more snaps and try Snapzilla. Keep up the amazing work, Torley ^^</description>
		<content:encoded><![CDATA[<p>I had forgot to drop in this page. o.O It&#039;s eye candy.</p>
<p>OK, getting back on topic &#8211; I didn&#039;t download the Voice FLV (not sure if I want people to laugh at my accent o.o) and I&#039;m using WL FLV, like, right now. o.O</p>
<p>Actually, I just moved the Sky Settings. O.o I&#039;m lost now, I think.</p>
<p>I tried it in Foobar Salad (TG), Katharine Berry&#039;s sim, and I saw a funny glitch when I used one of the 12AM. Wanted to send a copy of this to Snapzilla to finally begin using my account, but it crashed before I could take the second one. Anyway, it is on Flickr: <a href="http://www.flickr.com/photos/faeriedevilish/585162882/" rel="nofollow">http://www.flickr.com/photos/faeriedevilish/585162882/</a></p>
<p>I&#039;m not sure if that glitch is specific of WL or if it was anything else. After I crashed, I logged back in and the water was icy blue again. ^^</p>
<p>Personally, I *love* WL not only foor the lovely skies, but also for the mad effects. Walking around in mad colours is amazing, I think. Also, even if no one else did ._., I loved being able to use overexposition for snapshots in-world.</p>
<p>I think that WL will be fine for most people if there is a sort of &#039;tutorial&#039; on the settings. Many complained about the effects that lightning has on skins and builds, and I personally found it very challenging to find balance outside the defaults, so perhaps a few lessons for those of us with less developed visual skills would help.</p>
<p>I&#039;m off to take more snaps and try Snapzilla. Keep up the amazing work, Torley ^^</p>
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