Three selected works of Second Life machinima
Posted on: November 13, 2006Recently, I've been impressed with several Sedond Life machinima videos which have great editing and a sparkling style in common. While not a big fan of the word "machinima" (it reminds me of "paper mache", which falls part too easily), I enjoy what gets produced in the "style".
Natural Selection Studios have a wonderful Camera Tutorial, the first installment into their "n00b be gone" series. Its logo is a stickman with a box on its head. It's a good thing the default attach point is now the right hand. Trivia: Aura Linden fixed it so boxhead syndrome is a past agony.
The points Bebop and Orchid feature in the vid will sure have you smiling, and it's put together really, really well. A lot of delicate nuances and strong, cinematic brushstrokes. In an ongoing process of improving my own computer moviemaking, I learned some tips 'n' tricks from them. Tight, tight editing, great onscreen overlays showing which keys to press — there's even dancing at the end… OMG. Perhaps one of their future installments could cover tutorials about making tutorials. I just gotta say, "I'M A FELON!"
Straight off the reel and hot today is Trent Hedges' new ad for his Griffin vehicle. The voiceover is rugged and wry-grin-inducing, and it didn't bore me like many car ads do. If there were more SL TV stations, this would be a superb commercial. I'll also say: we need integrated lensflare fx like what's featured within. To all who think it's an overused Photoshop plugin: we have these beauties in nature, and I'd like, similar to There: Virtual Laguna Beach, to run down the sandy seashores and have a the distinctive rainbow iris glint across my field of vision. That really adds value to a vehicle, I think you'll agree.
Aside: masterful atmospherics look like they'll be delivered in Alan Wake, the forthcoming "psychological thriller". As Second Life sees more compelling storyteling, I firmly believe it's worthwhile to explore… the darkness. I haven't seen much SL machinima which really uses lights (and I hope shadows come back to SL someday!) as a nuance-stirrer in the dark —
someone, please set their Nighttime Brightness to 0.000 and boogey like the boogeyman!
I've been watching what The Illusion Factory's been doing: I think their trailers wows, even if the actual visuals are derived from low-FPS inworlding. Lots of great glow transitions, and I'd like to hear more exhuberance expressed by avatars which wasn't put in postproduction. It's a common theme: what I get out of watching machinima, often, is observing what needs to be added "after the fact" which should be emergent and spontaneous. A good habit of mine ever since my techno music days — studio production vs. playing live.
Keep yer senses open, the # of secondlife-tagged YouTube videos grows!

November 14th, 2006 at 2:36 AM PST
and keep a special eye out for a certain white kitty in the upcoming Natural Selection Studios tutorials too!
December 21st, 2006 at 11:04 PM PST
[...] You may have already read my raves 'bout Ep. I of Natural Selection Studios' N00b Be Gone video tutorials. Now, Bebop Vox, Orchid Glitterbuck, Rico Plisskin & Co. are at it again with Ep. II of N00b Be Gone, covering BUILDING. Ah yes… the mysteries of "How the heck did that amazing geometric superstructure come from that pile of blocks?" [...]