I find a well-worthy usage of my time on weekends is to create free textures. More than just the process of dabbling and soon publishing them, I love that in Second Life, I can share these packs, and see them applied to 3D creations. On occasion, I've stopped by sandboxes, to see "Charlie Watermelon" (guess why the name?) plastering the side of an incredibly colorful building (mea culpa… not!), while more "traditional" choices like "Stuccola" find their way snugly in domestic landscapes of the 21st century, and "Kainazzo" might as well be your great-uncle's long-lost marble print gone awry under the waves.
If you're not previously acquainted and this is leaving you in pausethought, that's because words are proving impotent. Lemme show ya Torley Textures IV… S.S.A. (Surreal, Seamless, Alive)!
This is Torley Textures IV, a collection of fifty (50). The first two:
can be downloaded in lossless (.PNG) quality from my Flickr photostream as you please, or should you want to take the inworld route, head to Stillman and look for the colorful Torley Textures display:
Click it and you'll get a folder in your Inventory with 161 (50 + 60 + 50 + 1 Totally Transparent) textures. Remember, they're 512×512, and they seamlessly tile!
A few more words behind the images: as you may have noticed, my increasingly-broadening array of artistic inspirations is showing through. In Torley Textures IV, I've given a respectful tip-o'-the-watermelon-hat to glitch art aesthetics and visual noise that adds presence, not distraction, to a solid foundry of craftsmanship. Some of the finer details were derived from my practice with postprocessing Second Life snapshots as featured in "SL2086" and "qrn zub", and there's several which are actually variations on said themes.
Visualizing that growth as it comes alive on my blog, and witnessing a clear line of procedural descendancy enthralls me so.
While pushing towards watermelon colors at times, the gross majority aim towards other palettes and tones, moods and timbres. I strove to make this collection the most usable yet eclectic yet, and even if you don't want to Apply something directly, you're free to hack it up: scatter the bits and recombine it until a new form pleases you.
Just think about how bland the world would be without textures: be it textures on your walls, textures in your concert programme, or even in your food. I tend to loathe digital "flatness" which has no character, no personality. This void is often referred to in interviews with multimedia masterminds who seek to fill it, yet is difficult to define. Not unlike pornography, perhaps you know it when you see it.
Making textures also gives me pleasures because it's the pictorial equivalent to the days when I used to create batches of sounds out of synths + samples for compositions which eventually ended up in the Final Selection and others. It really does nurture the creative soul, and if me doing this encourages you to give texture-making a shot, I say, go for it! To this day, really distinct and appreciable artistic texturing styles are relatively rare in Second Life. There are YUGE gaping holes all over the place, and the world is rife with opportunities for the passionate artist.
Use Torley Textures as you please. Remix, reimagine, saturate, antiquate, lucidify, transmogrify, etc. They're FULLY-permissive so your imagination might know better than mine. There's no real condition, nor strings attached (those dancing marionettes drive me crazy!), but if you'd like to let me know what you made with Torley Textures, please do.




{ 12 comments… read them below or add one }
Yes Torley, I've seen many examples of geometrically beautiful things in-world, but for me, in the end it all comes down to the textures used. Also the simplest objects appear so much more complex with the perfect texture.
Thanks so much for your lovely work! I will dl tonight and try to make something neat just to exploit your talents!!
Cheerio
I'll be sure to snag the TorTexPax online next time I'm around, but I was inspired by your comment on glitch art (which you've been showing here before).
That inspiration led me to playing around with Photoshop and Imageready, especially Imageready's GIF settings, and the results are in this livejournal post.
Hi Torley. I love how these developed over time. So cool. I can already imagine some uses for the latest batch.
Excellent! I've snagged a copy, and I've just pointed my friend Allie to them as well…she's been doing some building over at the Evans Family Compound, and she may have some use for them. (Or they may inspire a good use.)
Fresh! Glad to know, Erbo.
Sidethot: I had a dream you invented a language, it was called Erbonics!
(Erbo collapses in hysterical laughter)
You sound so much like my brother when you say things like that, Torley…he's invented all kinds of plays on my name, like "Erbosaurus Rex," "Erbonomically correct," "The Erb-inator," and so forth…
Your bro sounds like a wicked punster.
Torley,
I've found your house in 2nd Life, explored it pretty well, and still can't find your textures. Could you fix the "places" teleport so that we can use your texture sets?
Colleen, oh dear! It's the big sign in front as shown here. What's wrong with the teleport? Just lemme know and I'll check it out. Thanx for coming by!
(And to those of you wondering, yes, I'm likely going to update my Web Profile tab with a link to Watermelindenland. Stay ch00ned. =)
I love textures. Not so much for CGI but for canvas work. You try doing stuff on canvas. I do this a lot and find it very rewarding.
@Nikolai: How do you mean specifically?