Training on Media Island

Posted on: June 30, 2006
"The journey home is never too long
Home hopes to heal the deepest pain
The journey home is never too long
Your heart arrives before the train"
-"The Journey Home", as sung by Sarah Brightman


I know there's a lot of talk of using Second Life as a platform for serious, non-gaming usages. But heck, all I can think of when I visited an island called Media, built by DNA Prototype of The Electric Sheep Company, was doing gun kata on the bad guys. Well, that's not entirely true. But I really, really wanted to. Several members of TESC told me to check it out, and I'd been lagging behind.

Media


Honestly, if you're looking to ride a train—a monorail—in Second Life, this would be a must-go destination. That's what I just did. Rode it around and around… ooooh look at the pwetty buildings! It gets even better from there, you see. The monotrain happens to use the criminally underused FollowCam (actually, I'm just assuming) so you can get all sorts of neat camera angles while you chug along. It's surprisingly quiet too, must be some sort of future technology. ;)

Media


Anyway, I remember it was in spring '05 that I wrote a really long (too long) list of ideas to Robin Linden about how to improve the Welcome Area. I suggested having something akin to the Libria city square out of one of my fave flicks, Equilibrium. Turns out, Media island's the closest thing in SL I've ever seen to that setting. It's even got a big propaganda screen in a nice dome place, which I didn't go into because I was feeling superstitious.

But yeah, seriously, if any newcomers ask me, "Where can I ride a train in Second Life?" I'll have to point out Media. It's an exciting, compelling use of the platform. Who doesn't like trains? Or motion? In a high-tech, totally kickass cyberpunk city?

All I was missing were the people. Because see, for any good action scene in a city atmosphere, you have to have panicking bystanders. I'm just waiting to see how long it is until some machinima buffs inquire with TESC to film an epic battle within. Wait until we get mo' physical avatars.

When I was growing up, there was some bastardized derivation of BattleTech on my Commodore 64 which I couldn't play because it required a "dongle". One thing I always remember was the steepled, angular boldness of that city. And having a certain "scene memory", I felt the same thing being invoked in me for the first time today when I zoomed in on the center of Media's mechaumbrella, and camscammed way out. You know how Andreas Johnson sings his sustained, sweeping lines in the Hybrid cut-up of "Glorious"? It's like ramen and beef balls. You have these enticing, flowing noodles, and then these chunky blobs of flesh. It's completely absurd.

Media


That's the way I feel now.

Super details. It makes me wonder, okay, with the influx of talent coming inworld, I'm surprised not to see more of this. How long is it before the Keep Adding guys come in here?

I'll never say enough thankyous for being able to use World menu > Force Sun. (Remember it was in Debug?) Gosh, I turned it to midnight and dropped more lights. That's one suggestion I have: more lights at midnight. Because as you can see, hardware lighting rulez (and is underused to great aesthetic effect). All cyberpunkery, neon, flickering signs. Maybe even space hookers. Wait, scratch that. Maybe not. But at least a cheap cruddy stand in the middle of the industrial forte, with some circumspect dude selling "illegal mods". A total, glorious cliche.

Media


This is a real city of the future, and I have no idea what the other buildings will serve. They're nice to walk in—

Over time, I've seen all sorts of wack (meant as a compliment) types in the Welcome Area. From homeless avatars (Orhalla Zander) to derelicts outta Hellraiser (Grey Mars), to some who chose to blend in and be some sorta sculpture, like those living mannequins in stores.

So, next request: I'd like to see someone with drool sliding down their chins, eyes glazed, maybe not even much of a pulse. But they're jacked in somewhere, and on their visual peripheral display is a twisted image of Media after the war. Following the Golden Age, past the dark time, and maybe that'd also fulfil my other (one of many, actually) longstanding wish to see a rave warehouse. Maybe Media could get bombed, and the soon-to-be-refugees get into lifepods and head for another planet.

But they'll come back. This is home, after all.

Media


In the meantime, if there are more visitors, maybe I'll sit on a city bench and live out this dream:

I'm on a bench. It's not aluminium, but it's similar. And I recall the city's name is Traeyes. Why, I don't know. Traffic is packed but fluid, coiled around the round skyscrapers with their dorsal fins jutting out of bases, scope ascending into arched bridges and fountains, and many beautiful city parks. Lunchtime is a popular pastime in the park, as is the microculture of showing off decorative lunchboxes and not only the taste, but the presentation of the food within.


Great going TESC guys.

====> See all 12 pictures, "Training on Media Island". It's a Flickr set. Note that I used some extra contrast (I <3), but that's about it.

(Notice how I didn't bring up any Blade Runner references.) 

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