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	<title>Comments on: [VIDEO] A Day in the Second Life</title>
	<atom:link href="http://torley.com/video-a-day-in-the-second-life/feed" rel="self" type="application/rss+xml" />
	<link>http://torley.com/video-a-day-in-the-second-life</link>
	<description>I amplify your awesome.</description>
	<pubDate>Mon, 01 Dec 2008 17:23:01 +0000</pubDate>
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		<item>
		<title>By: Torley</title>
		<link>http://torley.com/video-a-day-in-the-second-life#comment-1878</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Sat, 16 Dec 2006 20:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/video-a-day-in-the-second-life/#comment-1878</guid>
		<description>&lt;strong&gt;@Orchid:&lt;/strong&gt; I don't know what you mean by "ripping", but I really like the term "helpy helperton"! First time I've ever heard that.

&lt;strong&gt;@Shockwave:&lt;/strong&gt; Looks like that's a feline with an eye for vintage!

&lt;strong&gt;@Alexander:&lt;/strong&gt; Belated you're welcomes!</description>
		<content:encoded><![CDATA[<p><strong>@Orchid:</strong> I don&#039;t know what you mean by &#034;ripping&#034;, but I really like the term &#034;helpy helperton&#034;! First time I&#039;ve ever heard that.</p>
<p><strong>@Shockwave:</strong> Looks like that&#039;s a feline with an eye for vintage!</p>
<p><strong>@Alexander:</strong> Belated you&#039;re welcomes!</p>
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		<title>By: Orchid Glitterbuck</title>
		<link>http://torley.com/video-a-day-in-the-second-life#comment-1696</link>
		<dc:creator>Orchid Glitterbuck</dc:creator>
		<pubDate>Thu, 14 Dec 2006 14:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/video-a-day-in-the-second-life/#comment-1696</guid>
		<description>I had mean to comment on this a while back (and honestly thought I had) so today I took another gander (goose and cow).

Please don't think I'm ripping on your fun - I always offer up-sides to all the fumbles I see :)  I just want to be a helpy helperton is all. </description>
		<content:encoded><![CDATA[<p>I had mean to comment on this a while back (and honestly thought I had) so today I took another gander (goose and cow).</p>
<p>Please don&#039;t think I&#039;m ripping on your fun - I always offer up-sides to all the fumbles I see <img src='http://torley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I just want to be a helpy helperton is all.</p>
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		<title>By: Shockwave Plasma</title>
		<link>http://torley.com/video-a-day-in-the-second-life#comment-885</link>
		<dc:creator>Shockwave Plasma</dc:creator>
		<pubDate>Tue, 28 Nov 2006 14:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/video-a-day-in-the-second-life/#comment-885</guid>
		<description>Arrgghh, it didn't take my comment...Lets start again.  It's a few days old, but hey...why not.


IM in UR Camera Stealin UR Framez 

http://www.geocities.com/Heartland/9902/cat-camera.jpg</description>
		<content:encoded><![CDATA[<p>Arrgghh, it didn&#039;t take my comment&#8230;Lets start again.  It&#039;s a few days old, but hey&#8230;why not.</p>
<p>IM in UR Camera Stealin UR Framez </p>
<p><a href="http://www.geocities.com/Heartland/9902/cat-camera.jpg" rel="nofollow">http://www.geocities.com/Heartland/9902/cat-camera.jpg</a></p>
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		<title>By: Alexander Lapointe</title>
		<link>http://torley.com/video-a-day-in-the-second-life#comment-849</link>
		<dc:creator>Alexander Lapointe</dc:creator>
		<pubDate>Mon, 27 Nov 2006 12:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/video-a-day-in-the-second-life/#comment-849</guid>
		<description>Ok, awesome! Thanks!</description>
		<content:encoded><![CDATA[<p>Ok, awesome! Thanks!</p>
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	<item>
		<title>By: Torley</title>
		<link>http://torley.com/video-a-day-in-the-second-life#comment-816</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Mon, 27 Nov 2006 02:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/video-a-day-in-the-second-life/#comment-816</guid>
		<description>Ah, I like QuicKeys (stems from my Mac days), AutoHotKey (FREE), and PhraseExpress (also FREE for personal use) for this and more SL-related things. There are lots! I bet &lt;a href="http://lifehacker.com/" rel="nofollow"&gt;Lifehacker&lt;/a&gt; has more options. Specifically for taking photos, anything which will trigger a keystroke at timer intervals will do. It's that simple.

If you make some kewl movies, lemme know!</description>
		<content:encoded><![CDATA[<p>Ah, I like QuicKeys (stems from my Mac days), AutoHotKey (FREE), and PhraseExpress (also FREE for personal use) for this and more SL-related things. There are lots! I bet <a href="http://lifehacker.com/" rel="nofollow">Lifehacker</a> has more options. Specifically for taking photos, anything which will trigger a keystroke at timer intervals will do. It&#039;s that simple.</p>
<p>If you make some kewl movies, lemme know!</p>
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		<title>By: Alexander Lapointe</title>
		<link>http://torley.com/video-a-day-in-the-second-life#comment-815</link>
		<dc:creator>Alexander Lapointe</dc:creator>
		<pubDate>Mon, 27 Nov 2006 02:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/video-a-day-in-the-second-life/#comment-815</guid>
		<description>Ok, cool. So, being a complete idiot about certain computer things, what would be a good macro program to use for this?</description>
		<content:encoded><![CDATA[<p>Ok, cool. So, being a complete idiot about certain computer things, what would be a good macro program to use for this?</p>
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	<item>
		<title>By: Torley</title>
		<link>http://torley.com/video-a-day-in-the-second-life#comment-801</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Sun, 26 Nov 2006 21:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/video-a-day-in-the-second-life/#comment-801</guid>
		<description>Thankyou-thankyou for watching! :D

Basically, I leave my tester alt, and... any external macro program capable of repetitive, timed keystrokes in an app can do this: generally, I set it to take a picture every X seconds within Second Life.

Alas, we don't have LSL support for taking pictures more integratedly, but it's something I've heard brought up before — I think Koz Farina did — and it sure would be ace.

The surveillance style appeals to me because... I see a lot of machinima that's very glossy and produced, like MTV productions. I love the contrast and those saturated tones, but at the same time, I like "candid"-style, amateur footage. Like the cameras in &lt;em&gt;Big Brother&lt;/em&gt;.

Moving in two harmonious directions: SL videos often look bland (intentionally) because video artifacting degrades the already-somewhat-dull tonal palette. It's why I add saturation in post-production. 

I've been looking at more plugins and whatnot to give "grit" — what if we could have those sort of visuals realtime in Second Life? I know I've seen it in other games; &lt;em&gt;Deus Ex: Invisible War&lt;/em&gt;'s botvision sort of comes to mind. There was another game, &lt;em&gt;Stubbs the Zombie&lt;/em&gt;, where you can detach your hand, and the handcam is &lt;em&gt;soooo&lt;/em&gt; kewl. And of course, classic &lt;em&gt;Metal Gear Solid&lt;/em&gt; is an inspiration too.

&lt;strong&gt;Erbo&lt;/strong&gt;, precisely! That's exactly why I selected that piece. It's "&lt;a href="http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-the_aspergian_theme.mp3" rel="nofollow"&gt;the aspergian theme&lt;/a&gt;". I'm sure you've also noticed that the steady beat occasionally gets splintered apart and varied, like ball bearings dropping.</description>
		<content:encoded><![CDATA[<p>Thankyou-thankyou for watching! <img src='http://torley.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Basically, I leave my tester alt, and&#8230; any external macro program capable of repetitive, timed keystrokes in an app can do this: generally, I set it to take a picture every X seconds within Second Life.</p>
<p>Alas, we don&#039;t have LSL support for taking pictures more integratedly, but it&#039;s something I&#039;ve heard brought up before — I think Koz Farina did — and it sure would be ace.</p>
<p>The surveillance style appeals to me because&#8230; I see a lot of machinima that&#039;s very glossy and produced, like MTV productions. I love the contrast and those saturated tones, but at the same time, I like &#034;candid&#034;-style, amateur footage. Like the cameras in <em>Big Brother</em>.</p>
<p>Moving in two harmonious directions: SL videos often look bland (intentionally) because video artifacting degrades the already-somewhat-dull tonal palette. It&#039;s why I add saturation in post-production. </p>
<p>I&#039;ve been looking at more plugins and whatnot to give &#034;grit&#034; — what if we could have those sort of visuals realtime in Second Life? I know I&#039;ve seen it in other games; <em>Deus Ex: Invisible War</em>&#039;s botvision sort of comes to mind. There was another game, <em>Stubbs the Zombie</em>, where you can detach your hand, and the handcam is <em>soooo</em> kewl. And of course, classic <em>Metal Gear Solid</em> is an inspiration too.</p>
<p><strong>Erbo</strong>, precisely! That&#039;s exactly why I selected that piece. It&#039;s &#034;<a href="http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-the_aspergian_theme.mp3" rel="nofollow">the aspergian theme</a>&#034;. I&#039;m sure you&#039;ve also noticed that the steady beat occasionally gets splintered apart and varied, like ball bearings dropping.</p>
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		<title>By: Erbo Evans</title>
		<link>http://torley.com/video-a-day-in-the-second-life#comment-755</link>
		<dc:creator>Erbo Evans</dc:creator>
		<pubDate>Sat, 25 Nov 2006 20:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/video-a-day-in-the-second-life/#comment-755</guid>
		<description>Yes, "surveillance camera" was exactly the effect I thought of with that initial sequence...a broken one, gradually coming into focus, then fading away to the true-life rendering.

The music is also well-picked...it has a very multilayered, motoric rhythm that keeps the pace moving along, and cycles back just like the day-night cycle does.</description>
		<content:encoded><![CDATA[<p>Yes, &#034;surveillance camera&#034; was exactly the effect I thought of with that initial sequence&#8230;a broken one, gradually coming into focus, then fading away to the true-life rendering.</p>
<p>The music is also well-picked&#8230;it has a very multilayered, motoric rhythm that keeps the pace moving along, and cycles back just like the day-night cycle does.</p>
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		<title>By: Alexander Lapointe</title>
		<link>http://torley.com/video-a-day-in-the-second-life#comment-753</link>
		<dc:creator>Alexander Lapointe</dc:creator>
		<pubDate>Sat, 25 Nov 2006 19:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://torley.com/video-a-day-in-the-second-life/#comment-753</guid>
		<description>So, I'm trying to figure this out. How did you get this footage? Was it a script you put in a prim or something or did you leave an alt there and have it run a script to take the photos? In any case what's the script for this because I would love to give it a shot sometime.</description>
		<content:encoded><![CDATA[<p>So, I&#039;m trying to figure this out. How did you get this footage? Was it a script you put in a prim or something or did you leave an alt there and have it run a script to take the photos? In any case what&#039;s the script for this because I would love to give it a shot sometime.</p>
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