Another week, another video from me to you! I actually meant to post this 4 days ago, so please pardon the tardiness. Following "Re: Born", this one's titled "Knightvision".

As I explore the realms of Second Life-sourced imagery further, I look at effects — as in, special processes normally not a part of the visuals, but used for enhancing them — in two basic categories:

  1. Live - Just what it sounds like. Wearing a translucent HUD with a special texture, using the Client menu's Rendering options, or even you lucky folks who have ATI SmartShaders.
     
  2. Steptime - A term I'm acclimated to since doing sequenced computer music. These effects require a processing wait, and while the end result can be watched in realtime, they're controlled in steps — hence the name.

"Knightvision" happens to be, as so many things I do, a hybrid of both. I'll leave some of it up to you to guess what is what, but you may be surprised. Hint: CHEESY BEACON!

The music is another piece I composed, titled "11" (MP3, 2.5MB). It's the stray orphan of Brandy and Monica's "The Boy is Mine" (listen to the harp riffing), hardcore gangsta rap, emotional soap opera tuneage, and the lead synth, whispery like clackered Mahjong blocks, is one of my sonic signatures.

"11" comes from a larger ideology set you may wish to download. Weather looks good I'll be using more tracks from here in the future. :)

My filmic influences in "Knightvision" include: Metropolis, James Bond, Blair Witch Project, and various Japanese anime with robot-vision. The letterboxing is unconventional, there are tempo-synced flashes of CGA shading, and watch out for property lines in the dark… enjoi!