WindLight Wonders, BLEEP YEAH!

2007-07-19

THE FIRST PART OF THIS HAS A LOT OF WORDS, AND THEN, THE SECOND PART HAS A LOT OF PICTURES. SO THERE'S A PAYOFF. CAPICHE?
 

Apparently, I have an acrimonious finger on the trigger — of Second Life's inworld camera! Which is downright weird when you think about it, 'cuz by default, your avatar does the motion whirrrr-click! and there you have it, a picture, despite the fact you're not actually using film, nor it the picture necessarily being taken from your av's vantage angle. You can zoom so far away and take a picture of yourself looking into the "lens", or go into Mouselook and sit on a box (that you rotate) and snap yourself again… and as long as you have enough digital memory, you can keep capturing the moment. My point being, it eventually transcends the 1's and 0's and all gets rather metaphysical. But what you can appreciate, I hope, are end results.

Throughout the last few weeks, I've been helping to test WindLight for bugs, and today, helped Zen Linden come up with use cases for share-able skies when we get to that… yeah, it's been in the making, having sky + day cycle settings be exchangeable just like any other inventory (asset) type. Got any specific wishes? Let me know, load my back up with 'em! *points* I think fully-permissive skies should be embeddable in notecards, just like other stuff can be. And I bet we're going to see hacky trix like:

"Hey, I have a parcel and don't own a whole region so I can't set a sky setting from the server-side, but here's a notecard with a sky inside. Just play that and come into my house with the mood the way I want you to experience it!"

Sure beats jiggling around Mouse Moves Sun.

I must say, one of the awesomest things about WindLight debugging is, it's not easy to get bored — you have something pretty to look at when you tire of relogging and/or crashing and/or going through other manual repetitions to make sure you've got a solid repro so our dear Developers can confirm and fix the bug and it'll pass Quality Assurance and so on and so forth…

Thus, while I was finding said bugs, here's 155 snapshots from moi recording WindLight Wonders, aka "the semi-early days". Some you've seen before on my Flickr photostream, in lo-res. Or as basis for an Alternate Virtual Reality. Some of these are super hi-res @ 3200×2348 and others are "merely" 1600×1174, for the reason that there's also a bug about taking hi-res photos which undesirably glitched some of mine up. Some look so peaceful, you might wonder what was happening at all, if anything. What some of these pictures don't show is when I was rushing T-minus-5-min. to a meeting, with a stack of web browser tabs open, loads of email to check after the meet, and multiple pings from fellow Lindens asking me questions I'd have to get back to soon enough… but does that detract from the solitude or is Second Life uncannily less stressful in some respects because of this, what we often don't see behind the screen? I leave this with you.

WindLight (some of it, I say thankya to the creators), through the eyes of Torley…

WindLight Wonders 001WindLight Wonders 002WindLight Wonders 003WindLight Wonders 004WindLight Wonders 005WindLight Wonders 006WindLight Wonders 007WindLight Wonders 008WindLight Wonders 009WindLight Wonders 010WindLight Wonders 011WindLight Wonders 012WindLight Wonders 013WindLight Wonders 014WindLight Wonders 015WindLight Wonders 016WindLight Wonders 017WindLight Wonders 018WindLight Wonders 019WindLight Wonders 020WindLight Wonders 021WindLight Wonders 022WindLight Wonders 023WindLight Wonders 024WindLight Wonders 025WindLight Wonders 026WindLight Wonders 027WindLight Wonders 028WindLight Wonders 029WindLight Wonders 030WindLight Wonders 031WindLight Wonders 032WindLight Wonders 033WindLight Wonders 034WindLight Wonders 035WindLight Wonders 036WindLight Wonders 037WindLight Wonders 038WindLight Wonders 039WindLight Wonders 040WindLight Wonders 041WindLight Wonders 042WindLight Wonders 043WindLight Wonders 044WindLight Wonders 045WindLight Wonders 046WindLight Wonders 047WindLight Wonders 048WindLight Wonders 049WindLight Wonders 050WindLight Wonders 051WindLight Wonders 052WindLight Wonders 053WindLight Wonders 054WindLight Wonders 055WindLight Wonders 056WindLight Wonders 057WindLight Wonders 058WindLight Wonders 059WindLight Wonders 060WindLight Wonders 061WindLight Wonders 062WindLight Wonders 063WindLight Wonders 064WindLight Wonders 065WindLight Wonders 066WindLight Wonders 067WindLight Wonders 068WindLight Wonders 069WindLight Wonders 070WindLight Wonders 071WindLight Wonders 072WindLight Wonders 073WindLight Wonders 074WindLight Wonders 075WindLight Wonders 076WindLight Wonders 077WindLight Wonders 078WindLight Wonders 079WindLight Wonders 080WindLight Wonders 081WindLight Wonders 082WindLight Wonders 083WindLight Wonders 084WindLight Wonders 085WindLight Wonders 086WindLight Wonders 087WindLight Wonders 088WindLight Wonders 089WindLight Wonders 090WindLight Wonders 091WindLight Wonders 092WindLight Wonders 093WindLight Wonders 094WindLight Wonders 095WindLight Wonders 096WindLight Wonders 097WindLight Wonders 098WindLight Wonders 099WindLight Wonders 100WindLight Wonders 101WindLight Wonders 102WindLight Wonders 103WindLight Wonders 104WindLight Wonders 105WindLight Wonders 106WindLight Wonders 107WindLight Wonders 108WindLight Wonders 109WindLight Wonders 110WindLight Wonders 111WindLight Wonders 112WindLight Wonders 113WindLight Wonders 114WindLight Wonders 115WindLight Wonders 116WindLight Wonders 117WindLight Wonders 118WindLight Wonders 119WindLight Wonders 120WindLight Wonders 121WindLight Wonders 122WindLight Wonders 123WindLight Wonders 124WindLight Wonders 125WindLight Wonders 126WindLight Wonders 127WindLight Wonders 128WindLight Wonders 129WindLight Wonders 130WindLight Wonders 131WindLight Wonders 132WindLight Wonders 133WindLight Wonders 134WindLight Wonders 135WindLight Wonders 136WindLight Wonders 137WindLight Wonders 138WindLight Wonders 139WindLight Wonders 140WindLight Wonders 141WindLight Wonders 142WindLight Wonders 143WindLight Wonders 144WindLight Wonders 145WindLight Wonders 146WindLight Wonders 147WindLight Wonders 148WindLight Wonders 149WindLight Wonders 150WindLight Wonders 151WindLight Wonders 152WindLight Wonders 153WindLight Wonders 154WindLight Wonders 155

FinE . . .

{ 1 trackback }

Windlight skies exchangable, not saleble? | VintFalken.com
2007-07-20 at 1:46 AM PDT

{ 7 comments… read them below or add one }

Wolf Hartnell 2007-07-19 at 5:38 PM PDT

I believe that the bridge between image and art is intent. To capture a moment, a sunset perhaps, is a wonderful thing. To manipulate the sunset, the colour of the sky, the very fabric of perception, for the express purpose of conveying a feeling, is that perhaps art? I believe so. Even if it only ever appeals to an audience of one.

And art is a marvellous thing, so long as we can choose whether or not we want to live in it. So long as I have a simple way to switch between my personal "default" preferences for my reality and that preferred by the creator of a region, I shall be happy. Perhaps something executed as simply as turning the streaming music on and off. I have yet to try the windlight viewers so maybe it is that simple already.

Nice images too, by the way, most of which appeal to an audience of at least two :o)

Mathieu Basiat 2007-07-19 at 6:16 PM PDT

when can we beta again!!! :) worried about the brazilian waves out there

Day Oh 2007-07-19 at 10:11 PM PDT

omgorgeous…

& I see your avatar's reflection on the water…

Storm Thunders 2007-07-20 at 4:43 AM PDT

Buy, sell, trade, and imbed in notecards. LSL access. Make them real inventory. I'd love to see "Sky Artist" listed as a possible career. :D

Imagine being able to put on a "widescreen" HUD with the sky of your choice. Scripted camera setups for photography and video with built in skies. If I can do it with the uuid instead of having to drop copies of the Skymark (What are they being called, anyway? Sky settings is kind of clumsy) that'd be even better.

Benja Kepler 2007-07-20 at 6:26 AM PDT

Will the sky be scriptable?

I once did a gesture that made the avatar wave and then all the windows opened in the house……(it did a shout on a channel that the windows 'heard')

…..it'd be cool to wave and make the clouds roll in! Wizards and the like would love that.

Daedalus Young 2007-07-20 at 7:50 AM PDT

"What some of these pictures don't show is when I was rushing T-minus-5-min. to a meeting, with a stack of web browser tabs open, loads of email to check after the meet, and…."

All the things that were distracting during the creation don't matter now anymore. That is true for all works of art. For your photos, for Robbie Dingo's video, for Van Gogh's paintings. I have been on several moviesets and there's always stress and equipment not working and people not liking eachother, but you could never tell from the end result.
And the same is true for SL itself. There is lag and there are bugs and there are griefers, but once somebody has finished a build (like Madcow's work) or when the photos are made or the clothes or avatar shapes are done, all of the problems don't matter anymore.

Torley 2007-07-23 at 7:38 PM PDT

Oh wicked feedback, thanks guys! So I was talking with Zen some more about this… SCRIPTABLE SKIES is pretty lucrative and it'd be worthwhile to do something down the road but it might not arrive for awhile. When we get post-process effects like nightvision (yeah, Splinter Cell-style!) it'd also be useful to make them scriptable, so you can, for example, attach an HUD and have it turn on and off. Vertex shaders are our friends, and more are arriving after so many months, years even, of hoping for some of these graphical wonders…

@Wolf: Very profound. That makes me think of why I communicate my art. To show my intentions. I have a big joy about "the story behind the music" and other art forms, learning *why* a creator went forth and did something, even if it was a "happy accident" (as Bob Ross was wont to say when he was still living). We definitely want to keep the current functionality of letting you locally override regional skies, but to easily see what other people are seeing server-side too.

@Mathieu: ~a month or so, may depend on other factors like release of First Look: Voice but I'm hoping it comes back out in a big way!

@Day: Yes, real reflections, rendered in realtime. They're a lot of fun. The next phase of ripple water is here.

@Storm: "Real inventory" sounds like the most easily-communicatable way to get things done too, instead of introducing some oddball new way of doing things, use the familiar. I have started to ruminate that sky artists shall be called "skyscapers". Got a better name than "sky setting"? We don't have a committed-to name. I wonder what'll catch on big in the market… I also hope these advances will let people shoot more dynamic skies, as opposed to photographing flat sky textures.

@Benja: Very kewl idea about wizards… I imagine someone doing a dramatic, time-sensitive event in the region and making the sky go dark at the touch of a button, and then carnivorous mecha-dinosaurs come out and start stalking the guests… ;) We've talked internally about having rolling restarts with apocalyptic effects. It's funny because the sky is so fundamental (the world would look hideous without it), and yet, you can add it like a spice and make other things taste good.

@Daedalus: I think it's a testament to creation, then, when we can make something and push it out to the world, because all too often, the stresses and duresses are detractions which challenge getting stuff done. Even something as passive as procrastination can affect someone from really ever accomplishing what they seek out to. And that's a great point you make. :)

Leave a Comment